Re: Git for games working group
- From
- John Austin <john@astrangergravity.com>
- Date
- Sep 14, 2018, 21:13 UTC
- Message-ID
- <CA+AhR6crT2AoJcoGAGA0_c_XdL-0ozHUXTuDrS67tzrTvRLQZw@mail.gmail.com>
- In-Reply-To
- <20180914190025.GJ55140@syl>
Hey Taylor,
Great to have your support! I think LFS has done a great job so far solving the large file issue. I've been working myself on strategies for handling binary conflicts, and particularly how to do it in a git-friendly way (ie. avoiding as much centralization as possible and playing into the commit/branching model of git). I've got to a loose design that I like, but it'd be good to get some feedback, as well as hearing what other game devs would want in a binary conflict system.
- John On Fri, Sep 14, 2018 at 12:00 PM Taylor Blau <me@ttaylorr.com> wrote:
Show 19 quoted lines
> > Hi John, > > On Fri, Sep 14, 2018 at 10:55:39AM -0700, John Austin wrote: > > Is anyone interested in contributing/offering insights? I suspect most > > folks here are git users as is, but if you know someone stuck on > > Perforce, I'd love to chat with them! > > I'm thrilled that other folks are interested in this, too. I'm not a > video game developer myself, but I am the maintainer of Git LFS. If > there's a capacity in which I could be useful to this group, I'd be more > than happy to offer myself in that capacity. > > I'm cc-ing in brian carlson, Lars Schneider, and Preben Ingvaldsen on > this email, too, since they all server on the core team of the project. > > Thanks, > Taylor >