Re: Git for games working group
- From
Taylor Blau <me@ttaylorr.com>
- Date
- Sep 15, 2018, 16:42 UTC
- Message-ID
- <20180915164217.GB88932@syl>
- In-Reply-To
- <CA+AhR6d4p2N06t-w62A2=wTH0x1ipt3x3hN2mQKK-Cwj0rMX1g@mail.gmail.com>
On Fri, Sep 14, 2018 at 04:36:19PM -0700, John Austin wrote:
Show 7 quoted lines
> > There's also the nascent "don't fetch all the blobs" work-in-progress > > clone mode which might be of interest to you: > > https://blog.github.com/2018-09-10-highlights-from-git-2-19/#partial-clones > > Yes! I've been pretty excited about this functionality. It drives a > lot of GVFS/VFS for Git under the hood. I think it's a great solution > to the repo-size issue.
Right, though this still subjects the remote copy to all of the difficulty of packing large objects (though Christian's work to support other object database implementations would go a long way to help this).
Thanks, Taylor