Re: Git for games working group
- From
Ævar Arnfjörð Bjarmason <avarab@gmail.com>
- Date
- Sep 14, 2018, 21:21 UTC
- Message-ID
- <87bm8zlqrh.fsf@evledraar.gmail.com>
- In-Reply-To
- <CA+AhR6fWpzL1ozt2H=y8TaQrgT-6dvkkK_K_P-pXniXT+xcMuQ@mail.gmail.com>
On Fri, Sep 14 2018, John Austin wrote:
> - improvements to large file management (mostly solved by LFS, GVFS)
There's also the nascent "don't fetch all the blobs" work-in-progress clone mode which might be of interest to you: https://blog.github.com/2018-09-10-highlights-from-git-2-19/#partial-clones
> - avoiding excessive binary file conflicts (this is one of the big > reasons most studio are on Perforce)
Is this just a reference to the advisory locking mode perforce/cvs etc. have or is there something else at play here?