git/list[1] front-page[2] threads[3] people[4] search[5] about
 

Re: Git for games working group

From
Taylor Blau <me@ttaylorr.com>
Date
Sep 17, 2018, 13:58 UTC
Message-ID
<20180917135846.GG71477@syl>
In-Reply-To
<20180916220548.GA154643@aiede.svl.corp.google.com>
On Sun, Sep 16, 2018 at 03:05:48PM -0700, Jonathan Nieder wrote:
Show 18 quoted lines
> Hi,
>
> On Sun, Sep 16, 2018 at 11:17:27AM -0700, John Austin wrote:
> > Taylor Blau wrote:
>
> >> Right, though this still subjects the remote copy to all of the
> >> difficulty of packing large objects (though Christian's work to support
> >> other object database implementations would go a long way to help this).
> >
> > Ah, interesting -- I didn't realize this step was part of the
> > bottleneck. I presumed git didn't do much more than perhaps gzip'ing
> > binary files when it packed them up. Or do you mean the growing cost
> > of storing the objects locally as you work? Perhaps that could be
> > solved by allowing the client more control (ie. delete the oldest
> > blobs that exist on the server).
>
> John, I believe you are correct.  Taylor, can you elaborate about what
> packing overhead you are referring to?

Jonathan, you are right. I was also referring about the increased time that Git would spend trying to find good packfile chains with larger, non-textual objects. I haven't done any hard benchmarking work on this, so it may be a moot point.

> In other words, using a rolling hash to decide where to split a blob
> and use a tree-like structure so that (1) common portions between
> files can deduplicated and (2) portions can be hashed in parallel.

I think that this is worth discussing further. Certainly, it would go a good bit of the way to addressing the point that I responded to earlier in this message.

Thanks, Taylor

Previous: Jonathan NiederNext: Jonathan Nieder
Message 33 of 35 in “Git for games working group”
  1. John AustinSep 14, 2018
  2. Taylor BlauSep 14, 2018
  3. John AustinSep 14, 2018
  4. Taylor BlauSep 15, 2018
  5. Ævar Arnfjörð BjarmasonSep 16, 2018
  6. John AustinSep 16, 2018
  7. Taylor BlauSep 17, 2018
  8. Randall S. BeckerSep 17, 2018
  9. Ævar Arnfjörð BjarmasonSep 17, 2018
  10. Taylor BlauSep 17, 2018
  11. Randall S. BeckerSep 17, 2018
  12. Joey HessSep 17, 2018
  13. Ævar Arnfjörð BjarmasonSep 17, 2018
  14. John AustinSep 23, 2018
  15. Randall S. BeckerSep 23, 2018
  16. John AustinSep 23, 2018
  17. John AustinSep 23, 2018
  18. Randall S. BeckerSep 23, 2018
  19. Taylor BlauSep 24, 2018
  20. John AustinSep 24, 2018
  21. Taylor BlauSep 24, 2018
  22. John AustinSep 25, 2018
  23. Taylor BlauSep 25, 2018
  24. Taylor BlauSep 24, 2018
  25. John AustinSep 14, 2018
  26. David AguilarSep 16, 2018
  27. Taylor BlauSep 17, 2018
  28. Ævar Arnfjörð BjarmasonSep 14, 2018
  29. John AustinSep 14, 2018
  30. Taylor BlauSep 15, 2018
  31. John AustinSep 16, 2018
  32. Jonathan NiederSep 16, 2018
  33. Taylor BlauSep 17, 2018
  34. Jonathan NiederSep 17, 2018
  35. Thomas BraunOct 3, 2018

Read the whole thread, see it on lore, or plain text.

$ cat FOOTERMessages come from the public archive at lore.kernel.org/git, fetched every hour. The front page is chosen and written each morning by an AI editor and can be wrong; the threads themselves are the record. About and API. For agents: an MCP server at https://gitlist.dev/mcp, and any thread, story or person page as Markdown by adding .md to its URL (or sending Accept: text/markdown). Details in /llms.txt.