Re: [PATCH] describe: fix --no-exact-match
- From
René Scharfe <l.s.r@web.de>
- Date
- Aug 12, 2023, 05:11 UTC
- Message-ID
- <6e05309d-c2be-c949-ae83-c4dd3247e790@web.de>
- In-Reply-To
- <20230811182415.GC2816191@coredump.intra.peff.net>
Am 11.08.23 um 20:24 schrieb Jeff King:
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> On Fri, Aug 11, 2023 at 07:59:12PM +0200, René Scharfe wrote: > >>> we are defining an inline function with the explicit goal of passing it >>> as a function pointer. I don't remember all of the standard's rules >>> here. Are we guaranteed that it will create a linkable version if >>> necessary? >> >> I don't see on which basis the compiler could refuse. We can't expect >> the function address to be the same across compilation units, but we >> don't need that. If there's a compiler that won't do it or a standards >> verse that makes this dubious then I'd like to know very much. > > I seem to recall some quirks where an inline function that is not called > directly is not required to be compiled at all, and the compiler can > assume that there is a definition available in another translation unit.
C99 says in 6.7.4 Function specifiers: "It is unspecified whether a call to the function uses the inline definition or the external definition.", referring to functions with both types of definition. So a compiler could ignore the inline version for those.
> But I think that only applies when no storage-class specifier is > provided. In this case, you said "static", so I think it's OK?
That's how I understand it as well -- there is no external version to choose and the compiler is not free to ignore the inline one.
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> It's possible I'm mis-remembering the issues, too. One problem is that > pre-C99, you might end up with the opposite problem (a compiled function > with visible linkage that conflicts with other translation units at link > time). E.g. here: > > https://stackoverflow.com/questions/51533082/clarification-over-internal-linkage-of-inline-functions-in-c/51533367#51533367 > > But I think with "static" we should always be OK.
*nod*
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> Don't get me wrong, I like type checking. It's just that doing weird > things with the language and pre-processor also carries a cost, > especially in an open source project where new folks may show up and say > "what the hell is this macro doing?". That's a friction for new > developers, even if they're comfortable with idiomatic C.
Sure, but that ship has sailed in this specific case. Standard option parsing would use getopt or getopt_long, neither of which has void pointers. We already carry the cost of our OPT_ macros. Let's ease it.
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> That said... > >> A good example in parseopt: The patch below adds type checking to the >> int options and yields 79 warning about incompatible pointers, because >> enum pointers were used in integer option definitions. The storage size >> of enums depends on the member values and the compiler; an enum could be >> char-sized. When we access such a thing with an int pointer we write up >> to seven bytes of garbage ... somewhere. We better fix that. > > ...I do find this evidence compelling.
It's 3 instead of 7 bytes of garbage, but the point still stands..
René