Re: [PATCH V2 3/3] strbuf: allow to use preallocated memory
- From
Jeff King <peff@peff.net>
- Date
- Jun 6, 2016, 22:58 UTC
- Message-ID
- <20160606225847.GA22756@sigill.intra.peff.net>
- In-Reply-To
- <xmqqfusquedk.fsf@gitster.mtv.corp.google.com>
On Mon, Jun 06, 2016 at 03:44:07PM -0700, Junio C Hamano wrote:
Show 27 quoted lines
> William Duclot <william.duclot@ensimag.grenoble-inp.fr> writes:
>
> > I'm not sure to follow you. I agree that the "fixed strbuf" feature is
> > flawed by the presence of this `die()`. But (unless misunderstanding)
> > the "owns_memory" bit you talk about does exist in this patch, and allow
> > the exact behavior you describe.
>
> Imagine that I know most of my input lines are shorter than 80 bytes
> and definitely shorter than 128 bytes. I may want to say:
>
> /* allocate initial buffer ch[128] and attach it to line */
> struct strbuf line = STRBUF_INIT_ON_STACK(128);
>
> while (!strbuf_getline(&line, stdin)) {
> ... use contents of &line ...
> }
> strbuf_release(&line);
>
> knowing that I won't waste too much cycles and memory from heap most
> of the time. Further imagine that one line in the input happened to
> be 200 bytes long. After processing that line, the next call to
> strbuf_getline() will call strbuf_reset(&line).
>
> I think that call should reset line.buf to the original buffer on
> the stack, instead of saying "Ok, I'll ignore the original memory
> not owned by us and instead keep pointing at the allocated memory",
> as the allocation was done as a fallback measure.I am not sure I agree. Do we think accessing the stack buffer is somehow cheaper than the heap buffer (perhaps because of cache effects)? If so, how much cheaper?
I think you can model reusing an already-allocated heap buffer as a hit/miss type of scenario. A "hit" means we see a larger-than-128 line and can avoid the allocation cost by reusing the heap buffer. A "miss" means the line is less than 128, and we pay the cost to use the heap instead of the stack, whatever that is.
My suspicion is that the cost of a miss is essentially zero, so the best strategy is to optimize for as many hits as possible (once the cost of the initial allocation has been paid, though I am still not even convinced that is a meaningful amount, especially in a loop like this where we can so easily reuse a heap buffer).
-Peff