Re: [PATCH 2/2] pack-objects: report actual number of threads to be used
- From
Nicolas Pitre <nico@cam.org>
- Date
- Apr 6, 2009, 02:31 UTC
- Message-ID
- <alpine.LFD.2.00.0904052220060.6741@xanadu.home>
- In-Reply-To
- <449c10960904051909v5ec5d7danc10d13d9a1d613f0@mail.gmail.com>
On Sun, 5 Apr 2009, Dan McGee wrote:
Show 39 quoted lines
> On Sat, Apr 4, 2009 at 7:11 PM, Nicolas Pitre <nico@cam.org> wrote: > > On Sat, 4 Apr 2009, Jeff King wrote: > > > >> On Sat, Apr 04, 2009 at 01:20:18PM -0500, Dan McGee wrote: > >> > >> > > That makes sense to me, though I wonder if it may confuse and frustrate > >> > > users who are expecting their awesome quad-core machine to be using 4 > >> > > threads when it only uses 2. Is it worth printing both values, or some > >> > > indicator that we could have been using more? > >> > > >> > I thought of this, but decided it wasn't really worth it. The default > >> > window size of 10 makes it a very rare case that you will use fewer > >> > than 4 threads. With the default, each thread needs a minimum of 20 > >> > objects, so even a 100-object repository would spawn the 4 threads. > >> > >> Good point. Though by that logic, isn't your patch also not worth it > >> (i.e., it is unlikely not to fill the threads, so the output will be the > >> same with or without it)? > >> > >> I still think yours is an improvement, though, however slight. > > > > I don't think this is worth it at all. > > > > This display is there mainly to confirm expected number of available > > threads. The number of actually active threads is an implementation > > detail. Sure if the number of objects is too low, or if the window size > > is too large, then the number of active threads will be lower. But in > > practice it is also possible that with some patological object set you > > end up with 2 threads out of 4 completing very quickly and the other 2 > > threads still busy with big objects and total remaining work set too > > small to split it further amongst idle threads, meaning that you'll end > > up with only 2 busy CPUs even though the display said 4 threads > > initially even with this patch. > > > > In other words I don't think this patch is a good idea as we don't > > update the display with remaining active threads along the way. > > Why do we show this misleading at best piece of information at all > then? I'd rather completely remove it than show lies to the user.
As you might imagine, I don't share your above appreciation.
> It > sounds like it is only there for debugging purposes.
... which is still worthwhile nevertheless.
> If we choose to keep it, I propose either accepting my patch so we are > not mislead, or dropping the thread count completely from the output > and saying only something like "Using multi-threaded delta > compression."
Your patch is not better. Instead, it will confuse people who explicitly told git to use x threads but the display might say x-y threads, with 0 <= y < x.
The number currently displayed has real meaning: this is the number of threads git is allowed to use. The number of threads it will actually use is variable and it changes with time.
Nicolas