Re: [PATCH v4 0/6] pack-objects: freshen objects with multi-cruft packs
- From
Taylor Blau <me@ttaylorr.com>
- Date
- Mar 13, 2025, 17:35 UTC
- Message-ID
- <Z9MXWeXd5G1d4kY5@nand.local>
- In-Reply-To
- <xmqq1pv0q27u.fsf@gitster.g>
On Thu, Mar 13, 2025 at 10:17:57AM -0700, Junio C Hamano wrote:
Show 10 quoted lines
> Taylor Blau <me@ttaylorr.com> writes: > > > Perhaps in the longer term, but I think for the reasons above that the > > existing behavior (plus the new patch from v3, which we should still > > queue) is sufficient. > > The older iteration has a few loose ends <Z8l5hxNjEOALl_g-@pks.im> > we would want to tie. Elijah's "decision to combine should be made > at half or below the max size to always make a progress" would also > makes sense.
Let's split these two out. This series (or single patch, as it will shortly become in v5) is fixing a legitimate bug in freshening unreachable objects when they appear in multiple cruft packs.
That will allow us a little more time to think through the more complicated issues while fixing the more straightforward ones quickly.
Thanks, Taylor