[PATCH 1/5] launch_editor: refactor to use start/finish_command
- From
Jeff King <peff@peff.net>
- Date
- Nov 11, 2012, 16:55 UTC
- Message-ID
- <20121111165500.GA19850@sigill.intra.peff.net>
- In-Reply-To
- <20121111163100.GB13188@sigill.intra.peff.net>
The launch_editor function uses the convenient run_command_* interface. Let's use the more flexible start_command and finish_command functions, which will let us manipulate the parent state while we're waiting for the child to finish.
Signed-off-by: Jeff King <peff@peff.net> --- editor.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/editor.c b/editor.c index d834003..842f782 100644 --- a/editor.c +++ b/editor.c @@ -37,8 +37,16 @@ int launch_editor(const char *path, struct strbuf *buffer, const char *const *en if (strcmp(editor, ":")) { const char *args[] = { editor, path, NULL }; + struct child_process p; - if (run_command_v_opt_cd_env(args, RUN_USING_SHELL, NULL, env)) + memset(&p, 0, sizeof(p)); + p.argv = args; + p.env = env; + p.use_shell = 1; + if (start_command(&p) < 0) + return error("unable to start editor '%s'", editor); + + if (finish_command(&p)) return error("There was a problem with the editor '%s'.", editor); }
-- 1.8.0.207.gdf2154c