Show changes to 2 files +606 −627
compat/obstack.c, compat/obstack.h
diff --git a/compat/obstack.c b/compat/obstack.c
index 27cd5c1ea1..6949111e4d 100644
--- a/compat/obstack.c
+++ b/compat/obstack.c
@@ -1,6 +1,5 @@
/* obstack.c - subroutines used implicitly by object stack macros
- Copyright (C) 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998,
- 1999, 2000, 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.
+ Copyright (C) 1988-2019 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
@@ -15,16 +14,19 @@
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, see
- <http://www.gnu.org/licenses/>. */
+ <https://www.gnu.org/licenses/>. */
-#include "git-compat-util.h"
-#include <gettext.h>
-#include "obstack.h"
-/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
- incremented whenever callers compiled using an old obstack.h can no
- longer properly call the functions in this obstack.c. */
-#define OBSTACK_INTERFACE_VERSION 1
+#ifdef _LIBC
+# include <obstack.h>
+#else
+# include <config.h>
+# include "obstack.h"
+#endif
+
+/* NOTE BEFORE MODIFYING THIS FILE: _OBSTACK_INTERFACE_VERSION in
+ obstack.h must be incremented whenever callers compiled using an old
+ obstack.h can no longer properly call the functions in this file. */
/* Comment out all this code if we are using the GNU C Library, and are not
actually compiling the library itself, and the installed library
@@ -32,113 +34,82 @@
C Library, but also included in many other GNU distributions. Compiling
and linking in this code is a waste when using the GNU C library
(especially if it is a shared library). Rather than having every GNU
- program understand `configure --with-gnu-libc' and omit the object
+ program understand 'configure --with-gnu-libc' and omit the object
files, it is simpler to just do this in the source for each such file. */
-
-#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1
# include <gnu-versions.h>
-# if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
-# define ELIDE_CODE
+# if (_GNU_OBSTACK_INTERFACE_VERSION == _OBSTACK_INTERFACE_VERSION \
+ || (_GNU_OBSTACK_INTERFACE_VERSION == 1 \
+ && _OBSTACK_INTERFACE_VERSION == 2 \
+ && defined SIZEOF_INT && defined SIZEOF_SIZE_T \
+ && SIZEOF_INT == SIZEOF_SIZE_T))
+# define _OBSTACK_ELIDE_CODE
# endif
#endif
-#include <stddef.h>
-
-#ifndef ELIDE_CODE
-
-
-# if HAVE_INTTYPES_H
-# include <inttypes.h>
+#ifndef _OBSTACK_ELIDE_CODE
+/* If GCC, or if an oddball (testing?) host that #defines __alignof__,
+ use the already-supplied __alignof__. Otherwise, this must be Gnulib
+ (as glibc assumes GCC); defer to Gnulib's alignof_type. */
+# if !defined __GNUC__ && !defined __alignof__
+# include <alignof.h>
+# define __alignof__(type) alignof_type (type)
# endif
-# if HAVE_STDINT_H || defined _LIBC
-# include <stdint.h>
+# include <stdlib.h>
+# include <stdint.h>
+
+# ifndef MAX
+# define MAX(a,b) ((a) > (b) ? (a) : (b))
# endif
/* Determine default alignment. */
-union fooround
-{
- uintmax_t i;
- long double d;
- void *p;
-};
-struct fooalign
-{
- char c;
- union fooround u;
-};
+
/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
But in fact it might be less smart and round addresses to as much as
- DEFAULT_ROUNDING. So we prepare for it to do that. */
-enum
- {
- DEFAULT_ALIGNMENT = offsetof (struct fooalign, u),
- DEFAULT_ROUNDING = sizeof (union fooround)
- };
-
-/* When we copy a long block of data, this is the unit to do it with.
- On some machines, copying successive ints does not work;
- in such a case, redefine COPYING_UNIT to `long' (if that works)
- or `char' as a last resort. */
-# ifndef COPYING_UNIT
-# define COPYING_UNIT int
-# endif
+ DEFAULT_ROUNDING. So we prepare for it to do that.
+
+ DEFAULT_ALIGNMENT cannot be an enum constant; see gnulib's alignof.h. */
+#define DEFAULT_ALIGNMENT MAX (__alignof__ (long double), \
+ MAX (__alignof__ (uintmax_t), \
+ __alignof__ (void *)))
+#define DEFAULT_ROUNDING MAX (sizeof (long double), \
+ MAX (sizeof (uintmax_t), \
+ sizeof (void *)))
+
+/* Call functions with either the traditional malloc/free calling
+ interface, or the mmalloc/mfree interface (that adds an extra first
+ argument), based on the value of use_extra_arg. */
+
+static void *
+call_chunkfun (struct obstack *h, size_t size)
+{
+ if (h->use_extra_arg)
+ return h->chunkfun.extra (h->extra_arg, size);
+ else
+ return h->chunkfun.plain (size);
+}
+static void
+call_freefun (struct obstack *h, void *old_chunk)
+{
+ if (h->use_extra_arg)
+ h->freefun.extra (h->extra_arg, old_chunk);
+ else
+ h->freefun.plain (old_chunk);
+}
-/* The functions allocating more room by calling `obstack_chunk_alloc'
- jump to the handler pointed to by `obstack_alloc_failed_handler'.
- This can be set to a user defined function which should either
- abort gracefully or use longjump - but shouldn't return. This
- variable by default points to the internal function
- `print_and_abort'. */
-static void print_and_abort (void);
-void (*obstack_alloc_failed_handler) (void) = print_and_abort;
-
-# ifdef _LIBC
-# if SHLIB_COMPAT (libc, GLIBC_2_0, GLIBC_2_3_4)
-/* A looong time ago (before 1994, anyway; we're not sure) this global variable
- was used by non-GNU-C macros to avoid multiple evaluation. The GNU C
- library still exports it because somebody might use it. */
-struct obstack *_obstack_compat;
-compat_symbol (libc, _obstack_compat, _obstack, GLIBC_2_0);
-# endif
-# endif
-/* Define a macro that either calls functions with the traditional malloc/free
- calling interface, or calls functions with the mmalloc/mfree interface
- (that adds an extra first argument), based on the state of use_extra_arg.
- For free, do not use ?:, since some compilers, like the MIPS compilers,
- do not allow (expr) ? void : void. */
-
-# define CALL_CHUNKFUN(h, size) \
- (((h) -> use_extra_arg) \
- ? (*(h)->chunkfun.extra) ((h)->extra_arg, (size)) \
- : (*(h)->chunkfun.plain) ((size)))
-
-# define CALL_FREEFUN(h, old_chunk) \
- do { \
- if ((h) -> use_extra_arg) \
- (*(h)->freefun.extra) ((h)->extra_arg, (old_chunk)); \
- else \
- (*(h)->freefun.plain) ((old_chunk)); \
- } while (0)
-
-
/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
Objects start on multiples of ALIGNMENT (0 means use default).
- CHUNKFUN is the function to use to allocate chunks,
- and FREEFUN the function to free them.
Return nonzero if successful, calls obstack_alloc_failed_handler if
allocation fails. */
-int
-_obstack_begin (struct obstack *h,
- int size, int alignment,
- void *(*chunkfun) (long),
- void (*freefun) (void *))
+static int
+_obstack_begin_worker (struct obstack *h,
+ _OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment)
{
- register struct _obstack_chunk *chunk; /* points to new chunk */
+ struct _obstack_chunk *chunk; /* points to new chunk */
if (alignment == 0)
alignment = DEFAULT_ALIGNMENT;
@@ -146,33 +117,29 @@ _obstack_begin (struct obstack *h,
/* Default size is what GNU malloc can fit in a 4096-byte block. */
{
/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
- Use the values for range checking, because if range checking is off,
- the extra bytes won't be missed terribly, but if range checking is on
- and we used a larger request, a whole extra 4096 bytes would be
- allocated.
+ Use the values for range checking, because if range checking is off,
+ the extra bytes won't be missed terribly, but if range checking is on
+ and we used a larger request, a whole extra 4096 bytes would be
+ allocated.
- These number are irrelevant to the new GNU malloc. I suspect it is
- less sensitive to the size of the request. */
+ These number are irrelevant to the new GNU malloc. I suspect it is
+ less sensitive to the size of the request. */
int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
- + 4 + DEFAULT_ROUNDING - 1)
- & ~(DEFAULT_ROUNDING - 1));
+ + 4 + DEFAULT_ROUNDING - 1)
+ & ~(DEFAULT_ROUNDING - 1));
size = 4096 - extra;
}
- h->chunkfun.plain = chunkfun;
- h->freefun.plain = freefun;
h->chunk_size = size;
h->alignment_mask = alignment - 1;
- h->use_extra_arg = 0;
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ chunk = h->chunk = call_chunkfun (h, h->chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
- alignment - 1);
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = NULL;
+ alignment - 1);
+ h->chunk_limit = chunk->limit = (char *) chunk + h->chunk_size;
+ chunk->prev = 0;
/* The initial chunk now contains no empty object. */
h->maybe_empty_object = 0;
h->alloc_failed = 0;
@@ -180,52 +147,29 @@ _obstack_begin (struct obstack *h,
}
int
-_obstack_begin_1 (struct obstack *h, int size, int alignment,
- void *(*chunkfun) (void *, long),
- void (*freefun) (void *, void *),
- void *arg)
+_obstack_begin (struct obstack *h,
+ _OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment,
+ void *(*chunkfun) (size_t),
+ void (*freefun) (void *))
{
- register struct _obstack_chunk *chunk; /* points to new chunk */
-
- if (alignment == 0)
- alignment = DEFAULT_ALIGNMENT;
- if (size == 0)
- /* Default size is what GNU malloc can fit in a 4096-byte block. */
- {
- /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
- Use the values for range checking, because if range checking is off,
- the extra bytes won't be missed terribly, but if range checking is on
- and we used a larger request, a whole extra 4096 bytes would be
- allocated.
-
- These number are irrelevant to the new GNU malloc. I suspect it is
- less sensitive to the size of the request. */
- int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
- + 4 + DEFAULT_ROUNDING - 1)
- & ~(DEFAULT_ROUNDING - 1));
- size = 4096 - extra;
- }
-
- h->chunkfun.extra = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
- h->freefun.extra = (void (*) (void *, struct _obstack_chunk *)) freefun;
+ h->chunkfun.plain = chunkfun;
+ h->freefun.plain = freefun;
+ h->use_extra_arg = 0;
+ return _obstack_begin_worker (h, size, alignment);
+}
- h->chunk_size = size;
- h->alignment_mask = alignment - 1;
+int
+_obstack_begin_1 (struct obstack *h,
+ _OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment,
+ void *(*chunkfun) (void *, size_t),
+ void (*freefun) (void *, void *),
+ void *arg)
+{
+ h->chunkfun.extra = chunkfun;
+ h->freefun.extra = freefun;
h->extra_arg = arg;
h->use_extra_arg = 1;
-
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
- if (!chunk)
- (*obstack_alloc_failed_handler) ();
- h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
- alignment - 1);
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = NULL;
- /* The initial chunk now contains no empty object. */
- h->maybe_empty_object = 0;
- h->alloc_failed = 0;
- return 1;
+ return _obstack_begin_worker (h, size, alignment);
}
/* Allocate a new current chunk for the obstack *H
@@ -235,25 +179,27 @@ _obstack_begin_1 (struct obstack *h, int size, int alignment,
to the beginning of the new one. */
void
-_obstack_newchunk (struct obstack *h, int length)
+_obstack_newchunk (struct obstack *h, _OBSTACK_SIZE_T length)
{
- register struct _obstack_chunk *old_chunk = h->chunk;
- register struct _obstack_chunk *new_chunk;
- register long new_size;
- register long obj_size = h->next_free - h->object_base;
- register long i;
- long already;
+ struct _obstack_chunk *old_chunk = h->chunk;
+ struct _obstack_chunk *new_chunk = 0;
+ size_t obj_size = h->next_free - h->object_base;
char *object_base;
/* Compute size for new chunk. */
- new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100;
+ size_t sum1 = obj_size + length;
+ size_t sum2 = sum1 + h->alignment_mask;
+ size_t new_size = sum2 + (obj_size >> 3) + 100;
+ if (new_size < sum2)
+ new_size = sum2;
if (new_size < h->chunk_size)
new_size = h->chunk_size;
/* Allocate and initialize the new chunk. */
- new_chunk = CALL_CHUNKFUN (h, new_size);
+ if (obj_size <= sum1 && sum1 <= sum2)
+ new_chunk = call_chunkfun (h, new_size);
if (!new_chunk)
- (*obstack_alloc_failed_handler) ();
+ (*obstack_alloc_failed_handler)();
h->chunk = new_chunk;
new_chunk->prev = old_chunk;
new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
@@ -262,36 +208,19 @@ _obstack_newchunk (struct obstack *h, int length)
object_base =
__PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
- /* Move the existing object to the new chunk.
- Word at a time is fast and is safe if the object
- is sufficiently aligned. */
- if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
- {
- for (i = obj_size / sizeof (COPYING_UNIT) - 1;
- i >= 0; i--)
- ((COPYING_UNIT *)object_base)[i]
- = ((COPYING_UNIT *)h->object_base)[i];
- /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
- but that can cross a page boundary on a machine
- which does not do strict alignment for COPYING_UNITS. */
- already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
- }
- else
- already = 0;
- /* Copy remaining bytes one by one. */
- for (i = already; i < obj_size; i++)
- object_base[i] = h->object_base[i];
+ /* Move the existing object to the new chunk. */
+ memcpy (object_base, h->object_base, obj_size);
/* If the object just copied was the only data in OLD_CHUNK,
free that chunk and remove it from the chain.
But not if that chunk might contain an empty object. */
- if (! h->maybe_empty_object
+ if (!h->maybe_empty_object
&& (h->object_base
- == __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
- h->alignment_mask)))
+ == __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
+ h->alignment_mask)))
{
new_chunk->prev = old_chunk->prev;
- CALL_FREEFUN (h, old_chunk);
+ call_freefun (h, old_chunk);
}
h->object_base = object_base;
@@ -299,9 +228,6 @@ _obstack_newchunk (struct obstack *h, int length)
/* The new chunk certainly contains no empty object yet. */
h->maybe_empty_object = 0;
}
-# ifdef _LIBC
-libc_hidden_def (_obstack_newchunk)
-# endif
/* Return nonzero if object OBJ has been allocated from obstack H.
This is here for debugging.
@@ -309,48 +235,46 @@ libc_hidden_def (_obstack_newchunk)
/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
obstack.h because it is just for debugging. */
-int _obstack_allocated_p (struct obstack *h, void *obj);
+int _obstack_allocated_p (struct obstack *h, void *obj) __attribute_pure__;
int
_obstack_allocated_p (struct obstack *h, void *obj)
{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
+ struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = (h)->chunk;
/* We use >= rather than > since the object cannot be exactly at
the beginning of the chunk but might be an empty object exactly
at the end of an adjacent chunk. */
- while (lp != NULL && ((void *) lp >= obj || (void *) (lp)->limit < obj))
+ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
{
plp = lp->prev;
lp = plp;
}
- return lp != NULL;
+ return lp != 0;
}
-
+
/* Free objects in obstack H, including OBJ and everything allocate
more recently than OBJ. If OBJ is zero, free everything in H. */
-# undef obstack_free
-
void
-obstack_free (struct obstack *h, void *obj)
+_obstack_free (struct obstack *h, void *obj)
{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
+ struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = h->chunk;
/* We use >= because there cannot be an object at the beginning of a chunk.
But there can be an empty object at that address
at the end of another chunk. */
- while (lp != NULL && ((void *) lp >= obj || (void *) (lp)->limit < obj))
+ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
{
plp = lp->prev;
- CALL_FREEFUN (h, lp);
+ call_freefun (h, lp);
lp = plp;
/* If we switch chunks, we can't tell whether the new current
- chunk contains an empty object, so assume that it may. */
+ chunk contains an empty object, so assume that it may. */
h->maybe_empty_object = 1;
}
if (lp)
@@ -359,42 +283,50 @@ obstack_free (struct obstack *h, void *obj)
h->chunk_limit = lp->limit;
h->chunk = lp;
}
- else if (obj != NULL)
+ else if (obj != 0)
/* obj is not in any of the chunks! */
abort ();
}
-# ifdef _LIBC
-/* Older versions of libc used a function _obstack_free intended to be
- called by non-GCC compilers. */
-strong_alias (obstack_free, _obstack_free)
-# endif
-
-int
+_OBSTACK_SIZE_T
_obstack_memory_used (struct obstack *h)
{
- register struct _obstack_chunk* lp;
- register int nbytes = 0;
+ struct _obstack_chunk *lp;
+ _OBSTACK_SIZE_T nbytes = 0;
- for (lp = h->chunk; lp != NULL; lp = lp->prev)
+ for (lp = h->chunk; lp != 0; lp = lp->prev)
{
nbytes += lp->limit - (char *) lp;
}
return nbytes;
}
-
-# ifdef _LIBC
-# include <libio/iolibio.h>
-# endif
-# ifndef __attribute__
-/* This feature is available in gcc versions 2.5 and later. */
-# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5)
-# define __attribute__(Spec) /* empty */
+# ifndef _OBSTACK_NO_ERROR_HANDLER
+/* Define the error handler. */
+# include <stdio.h>
+
+/* Exit value used when 'print_and_abort' is used. */
+# ifdef _LIBC
+int obstack_exit_failure = EXIT_FAILURE;
+# else
+# include "exitfail.h"
+# define obstack_exit_failure exit_failure
# endif
-# endif
-static void
+# ifdef _LIBC
+# include <libintl.h>
+# else
+# include "gettext.h"
+# endif
+# ifndef _
+# define _(msgid) gettext (msgid)
+# endif
+
+# ifdef _LIBC
+# include <libio/iolibio.h>
+# endif
+
+static _Noreturn void
print_and_abort (void)
{
/* Don't change any of these strings. Yes, it would be possible to add
@@ -402,12 +334,21 @@ print_and_abort (void)
happen because the "memory exhausted" message appears in other places
like this and the translation should be reused instead of creating
a very similar string which requires a separate translation. */
-# ifdef _LIBC
+# ifdef _LIBC
(void) __fxprintf (NULL, "%s\n", _("memory exhausted"));
-# else
+# else
fprintf (stderr, "%s\n", _("memory exhausted"));
-# endif
- exit (1);
+# endif
+ exit (obstack_exit_failure);
}
-#endif /* !ELIDE_CODE */
+/* The functions allocating more room by calling 'obstack_chunk_alloc'
+ jump to the handler pointed to by 'obstack_alloc_failed_handler'.
+ This can be set to a user defined function which should either
+ abort gracefully or use longjump - but shouldn't return. This
+ variable by default points to the internal function
+ 'print_and_abort'. */
+__attribute_noreturn__ void (*obstack_alloc_failed_handler) (void)
+ = print_and_abort;
+# endif /* !_OBSTACK_NO_ERROR_HANDLER */
+#endif /* !_OBSTACK_ELIDE_CODE */
diff --git a/compat/obstack.h b/compat/obstack.h
index ced94d0118..811de588a4 100644
--- a/compat/obstack.h
+++ b/compat/obstack.h
@@ -1,6 +1,5 @@
/* obstack.h - object stack macros
- Copyright (C) 1988-1994,1996-1999,2003,2004,2005,2009
- Free Software Foundation, Inc.
+ Copyright (C) 1988-2019 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
@@ -15,89 +14,89 @@
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, see
- <http://www.gnu.org/licenses/>. */
+ <https://www.gnu.org/licenses/>. */
/* Summary:
-All the apparent functions defined here are macros. The idea
-is that you would use these pre-tested macros to solve a
-very specific set of problems, and they would run fast.
-Caution: no side-effects in arguments please!! They may be
-evaluated MANY times!!
-
-These macros operate a stack of objects. Each object starts life
-small, and may grow to maturity. (Consider building a word syllable
-by syllable.) An object can move while it is growing. Once it has
-been "finished" it never changes address again. So the "top of the
-stack" is typically an immature growing object, while the rest of the
-stack is of mature, fixed size and fixed address objects.
-
-These routines grab large chunks of memory, using a function you
-supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
-by calling `obstack_chunk_free'. You must define them and declare
-them before using any obstack macros.
-
-Each independent stack is represented by a `struct obstack'.
-Each of the obstack macros expects a pointer to such a structure
-as the first argument.
-
-One motivation for this package is the problem of growing char strings
-in symbol tables. Unless you are "fascist pig with a read-only mind"
---Gosper's immortal quote from HAKMEM item 154, out of context--you
-would not like to put any arbitrary upper limit on the length of your
-symbols.
-
-In practice this often means you will build many short symbols and a
-few long symbols. At the time you are reading a symbol you don't know
-how long it is. One traditional method is to read a symbol into a
-buffer, realloc()ating the buffer every time you try to read a symbol
-that is longer than the buffer. This is beaut, but you still will
-want to copy the symbol from the buffer to a more permanent
-symbol-table entry say about half the time.
-
-With obstacks, you can work differently. Use one obstack for all symbol
-names. As you read a symbol, grow the name in the obstack gradually.
-When the name is complete, finalize it. Then, if the symbol exists already,
-free the newly read name.
-
-The way we do this is to take a large chunk, allocating memory from
-low addresses. When you want to build a symbol in the chunk you just
-add chars above the current "high water mark" in the chunk. When you
-have finished adding chars, because you got to the end of the symbol,
-you know how long the chars are, and you can create a new object.
-Mostly the chars will not burst over the highest address of the chunk,
-because you would typically expect a chunk to be (say) 100 times as
-long as an average object.
-
-In case that isn't clear, when we have enough chars to make up
-the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
-so we just point to it where it lies. No moving of chars is
-needed and this is the second win: potentially long strings need
-never be explicitly shuffled. Once an object is formed, it does not
-change its address during its lifetime.
-
-When the chars burst over a chunk boundary, we allocate a larger
-chunk, and then copy the partly formed object from the end of the old
-chunk to the beginning of the new larger chunk. We then carry on
-accreting characters to the end of the object as we normally would.
-
-A special macro is provided to add a single char at a time to a
-growing object. This allows the use of register variables, which
-break the ordinary 'growth' macro.
-
-Summary:
- We allocate large chunks.
- We carve out one object at a time from the current chunk.
- Once carved, an object never moves.
- We are free to append data of any size to the currently
- growing object.
- Exactly one object is growing in an obstack at any one time.
- You can run one obstack per control block.
- You may have as many control blocks as you dare.
- Because of the way we do it, you can `unwind' an obstack
- back to a previous state. (You may remove objects much
- as you would with a stack.)
-*/
+ All the apparent functions defined here are macros. The idea
+ is that you would use these pre-tested macros to solve a
+ very specific set of problems, and they would run fast.
+ Caution: no side-effects in arguments please!! They may be
+ evaluated MANY times!!
+
+ These macros operate a stack of objects. Each object starts life
+ small, and may grow to maturity. (Consider building a word syllable
+ by syllable.) An object can move while it is growing. Once it has
+ been "finished" it never changes address again. So the "top of the
+ stack" is typically an immature growing object, while the rest of the
+ stack is of mature, fixed size and fixed address objects.
+
+ These routines grab large chunks of memory, using a function you
+ supply, called 'obstack_chunk_alloc'. On occasion, they free chunks,
+ by calling 'obstack_chunk_free'. You must define them and declare
+ them before using any obstack macros.
+
+ Each independent stack is represented by a 'struct obstack'.
+ Each of the obstack macros expects a pointer to such a structure
+ as the first argument.
+
+ One motivation for this package is the problem of growing char strings
+ in symbol tables. Unless you are "fascist pig with a read-only mind"
+ --Gosper's immortal quote from HAKMEM item 154, out of context--you
+ would not like to put any arbitrary upper limit on the length of your
+ symbols.
+
+ In practice this often means you will build many short symbols and a
+ few long symbols. At the time you are reading a symbol you don't know
+ how long it is. One traditional method is to read a symbol into a
+ buffer, realloc()ating the buffer every time you try to read a symbol
+ that is longer than the buffer. This is beaut, but you still will
+ want to copy the symbol from the buffer to a more permanent
+ symbol-table entry say about half the time.
+
+ With obstacks, you can work differently. Use one obstack for all symbol
+ names. As you read a symbol, grow the name in the obstack gradually.
+ When the name is complete, finalize it. Then, if the symbol exists already,
+ free the newly read name.
+
+ The way we do this is to take a large chunk, allocating memory from
+ low addresses. When you want to build a symbol in the chunk you just
+ add chars above the current "high water mark" in the chunk. When you
+ have finished adding chars, because you got to the end of the symbol,
+ you know how long the chars are, and you can create a new object.
+ Mostly the chars will not burst over the highest address of the chunk,
+ because you would typically expect a chunk to be (say) 100 times as
+ long as an average object.
+
+ In case that isn't clear, when we have enough chars to make up
+ the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
+ so we just point to it where it lies. No moving of chars is
+ needed and this is the second win: potentially long strings need
+ never be explicitly shuffled. Once an object is formed, it does not
+ change its address during its lifetime.
+
+ When the chars burst over a chunk boundary, we allocate a larger
+ chunk, and then copy the partly formed object from the end of the old
+ chunk to the beginning of the new larger chunk. We then carry on
+ accreting characters to the end of the object as we normally would.
+
+ A special macro is provided to add a single char at a time to a
+ growing object. This allows the use of register variables, which
+ break the ordinary 'growth' macro.
+
+ Summary:
+ We allocate large chunks.
+ We carve out one object at a time from the current chunk.
+ Once carved, an object never moves.
+ We are free to append data of any size to the currently
+ growing object.
+ Exactly one object is growing in an obstack at any one time.
+ You can run one obstack per control block.
+ You may have as many control blocks as you dare.
+ Because of the way we do it, you can "unwind" an obstack
+ back to a previous state. (You may remove objects much
+ as you would with a stack.)
+ */
/* Don't do the contents of this file more than once. */
@@ -105,20 +104,30 @@ break the ordinary 'growth' macro.
#ifndef _OBSTACK_H
#define _OBSTACK_H 1
-#ifdef __cplusplus
-extern "C" {
+#ifndef _OBSTACK_INTERFACE_VERSION
+# define _OBSTACK_INTERFACE_VERSION 2
+#endif
+
+#include <stddef.h> /* For size_t and ptrdiff_t. */
+#include <string.h> /* For __GNU_LIBRARY__, and memcpy. */
+
+#if __STDC_VERSION__ < 199901L || defined __HP_cc
+# define __FLEXIBLE_ARRAY_MEMBER 1
+#else
+# define __FLEXIBLE_ARRAY_MEMBER
#endif
-
-/* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is
- defined, as with GNU C, use that; that way we don't pollute the
- namespace with <stddef.h>'s symbols. Otherwise, include <stddef.h>
- and use ptrdiff_t. */
-
-#ifdef __PTRDIFF_TYPE__
-# define PTR_INT_TYPE __PTRDIFF_TYPE__
+
+#if _OBSTACK_INTERFACE_VERSION == 1
+/* For binary compatibility with obstack version 1, which used "int"
+ and "long" for these two types. */
+# define _OBSTACK_SIZE_T unsigned int
+# define _CHUNK_SIZE_T unsigned long
+# define _OBSTACK_CAST(type, expr) ((type) (expr))
#else
-# include <stddef.h>
-# define PTR_INT_TYPE ptrdiff_t
+/* Version 2 with sane types, especially for 64-bit hosts. */
+# define _OBSTACK_SIZE_T size_t
+# define _CHUNK_SIZE_T size_t
+# define _OBSTACK_CAST(type, expr) (expr)
#endif
/* If B is the base of an object addressed by P, return the result of
@@ -127,78 +136,102 @@ extern "C" {
#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
-/* Similar to _BPTR_ALIGN (B, P, A), except optimize the common case
+/* Similar to __BPTR_ALIGN (B, P, A), except optimize the common case
where pointers can be converted to integers, aligned as integers,
- and converted back again. If PTR_INT_TYPE is narrower than a
+ and converted back again. If ptrdiff_t is narrower than a
pointer (e.g., the AS/400), play it safe and compute the alignment
relative to B. Otherwise, use the faster strategy of computing the
alignment relative to 0. */
-#define __PTR_ALIGN(B, P, A) \
- __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
- P, A)
+#define __PTR_ALIGN(B, P, A) \
+ __BPTR_ALIGN (sizeof (ptrdiff_t) < sizeof (void *) ? (B) : (char *) 0, \
+ P, A)
+
+#ifndef __attribute_pure__
+# define __attribute_pure__ _GL_ATTRIBUTE_PURE
+#endif
+
+/* Not the same as _Noreturn, since it also works with function pointers. */
+#ifndef __attribute_noreturn__
+# if 2 < __GNUC__ + (8 <= __GNUC_MINOR__) || 0x5110 <= __SUNPRO_C
+# define __attribute_noreturn__ __attribute__ ((__noreturn__))
+# else
+# define __attribute_noreturn__
+# endif
+#endif
-#include <string.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
-struct _obstack_chunk /* Lives at front of each chunk. */
+struct _obstack_chunk /* Lives at front of each chunk. */
{
- char *limit; /* 1 past end of this chunk */
- struct _obstack_chunk *prev; /* address of prior chunk or NULL */
- char contents[4]; /* objects begin here */
+ char *limit; /* 1 past end of this chunk */
+ struct _obstack_chunk *prev; /* address of prior chunk or NULL */
+ char contents[__FLEXIBLE_ARRAY_MEMBER]; /* objects begin here */
};
-struct obstack /* control current object in current chunk */
+struct obstack /* control current object in current chunk */
{
- long chunk_size; /* preferred size to allocate chunks in */
- struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
- char *object_base; /* address of object we are building */
- char *next_free; /* where to add next char to current object */
- char *chunk_limit; /* address of char after current chunk */
+ _CHUNK_SIZE_T chunk_size; /* preferred size to allocate chunks in */
+ struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
+ char *object_base; /* address of object we are building */
+ char *next_free; /* where to add next char to current object */
+ char *chunk_limit; /* address of char after current chunk */
+ union
+ {
+ _OBSTACK_SIZE_T i;
+ void *p;
+ } temp; /* Temporary for some macros. */
+ _OBSTACK_SIZE_T alignment_mask; /* Mask of alignment for each object. */
+
+ /* These prototypes vary based on 'use_extra_arg'. */
union
{
- PTR_INT_TYPE tempint;
- void *tempptr;
- } temp; /* Temporary for some macros. */
- int alignment_mask; /* Mask of alignment for each object. */
- /* These prototypes vary based on `use_extra_arg'. */
- union {
- void *(*plain) (long);
- struct _obstack_chunk *(*extra) (void *, long);
+ void *(*plain) (size_t);
+ void *(*extra) (void *, size_t);
} chunkfun;
- union {
+ union
+ {
void (*plain) (void *);
- void (*extra) (void *, struct _obstack_chunk *);
+ void (*extra) (void *, void *);
} freefun;
- void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
- unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
- unsigned maybe_empty_object:1;/* There is a possibility that the current
- chunk contains a zero-length object. This
- prevents freeing the chunk if we allocate
- a bigger chunk to replace it. */
- unsigned alloc_failed:1; /* No longer used, as we now call the failed
- handler on error, but retained for binary
- compatibility. */
+
+ void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
+ unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */
+ unsigned maybe_empty_object : 1; /* There is a possibility that the current
+ chunk contains a zero-length object. This
+ prevents freeing the chunk if we allocate
+ a bigger chunk to replace it. */
+ unsigned alloc_failed : 1; /* No longer used, as we now call the failed
+ handler on error, but retained for binary
+ compatibility. */
};
/* Declare the external functions we use; they are in obstack.c. */
-extern void _obstack_newchunk (struct obstack *, int);
-extern int _obstack_begin (struct obstack *, int, int,
- void *(*) (long), void (*) (void *));
-extern int _obstack_begin_1 (struct obstack *, int, int,
- void *(*) (void *, long),
- void (*) (void *, void *), void *);
-extern int _obstack_memory_used (struct obstack *);
+extern void _obstack_newchunk (struct obstack *, _OBSTACK_SIZE_T);
+extern void _obstack_free (struct obstack *, void *);
+extern int _obstack_begin (struct obstack *,
+ _OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
+ void *(*) (size_t), void (*) (void *));
+extern int _obstack_begin_1 (struct obstack *,
+ _OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
+ void *(*) (void *, size_t),
+ void (*) (void *, void *), void *);
+extern _OBSTACK_SIZE_T _obstack_memory_used (struct obstack *)
+ __attribute_pure__;
-void obstack_free (struct obstack *, void *);
-
-/* Error handler called when `obstack_chunk_alloc' failed to allocate
+/* Error handler called when 'obstack_chunk_alloc' failed to allocate
more memory. This can be set to a user defined function which
should either abort gracefully or use longjump - but shouldn't
return. The default action is to print a message and abort. */
-extern void (*obstack_alloc_failed_handler) (void);
-
+extern __attribute_noreturn__ void (*obstack_alloc_failed_handler) (void);
+
+/* Exit value used when 'print_and_abort' is used. */
+extern int obstack_exit_failure;
+
/* Pointer to beginning of object being allocated or to be allocated next.
Note that this might not be the final address of the object
because a new chunk might be needed to hold the final size. */
@@ -211,210 +244,210 @@ extern void (*obstack_alloc_failed_handler) (void);
/* Pointer to next byte not yet allocated in current chunk. */
-#define obstack_next_free(h) ((h)->next_free)
+#define obstack_next_free(h) ((void *) (h)->next_free)
/* Mask specifying low bits that should be clear in address of an object. */
#define obstack_alignment_mask(h) ((h)->alignment_mask)
/* To prevent prototype warnings provide complete argument list. */
-#define obstack_init(h) \
- _obstack_begin ((h), 0, 0, \
- (void *(*) (long)) obstack_chunk_alloc, \
- (void (*) (void *)) obstack_chunk_free)
+#define obstack_init(h) \
+ _obstack_begin ((h), 0, 0, \
+ _OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
+ _OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
-#define obstack_begin(h, size) \
- _obstack_begin ((h), (size), 0, \
- (void *(*) (long)) obstack_chunk_alloc, \
- (void (*) (void *)) obstack_chunk_free)
+#define obstack_begin(h, size) \
+ _obstack_begin ((h), (size), 0, \
+ _OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
+ _OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
-#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
- _obstack_begin ((h), (size), (alignment), \
- (void *(*) (long)) (chunkfun), \
- (void (*) (void *)) (freefun))
+#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
+ _obstack_begin ((h), (size), (alignment), \
+ _OBSTACK_CAST (void *(*) (size_t), chunkfun), \
+ _OBSTACK_CAST (void (*) (void *), freefun))
#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
- _obstack_begin_1 ((h), (size), (alignment), \
- (void *(*) (void *, long)) (chunkfun), \
- (void (*) (void *, void *)) (freefun), (arg))
+ _obstack_begin_1 ((h), (size), (alignment), \
+ _OBSTACK_CAST (void *(*) (void *, size_t), chunkfun), \
+ _OBSTACK_CAST (void (*) (void *, void *), freefun), arg)
-#define obstack_chunkfun(h, newchunkfun) \
- ((h)->chunkfun.extra = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
+#define obstack_chunkfun(h, newchunkfun) \
+ ((void) ((h)->chunkfun.extra = (void *(*) (void *, size_t)) (newchunkfun)))
-#define obstack_freefun(h, newfreefun) \
- ((h)->freefun.extra = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
+#define obstack_freefun(h, newfreefun) \
+ ((void) ((h)->freefun.extra = (void *(*) (void *, void *)) (newfreefun)))
-#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
+#define obstack_1grow_fast(h, achar) ((void) (*((h)->next_free)++ = (achar)))
-#define obstack_blank_fast(h,n) ((h)->next_free += (n))
+#define obstack_blank_fast(h, n) ((void) ((h)->next_free += (n)))
#define obstack_memory_used(h) _obstack_memory_used (h)
-
-#if defined __GNUC__ && defined __STDC__ && __STDC__
-/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
- does not implement __extension__. But that compiler doesn't define
- __GNUC_MINOR__. */
-# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
+
+#if defined __GNUC__
+# if !defined __GNUC_MINOR__ || __GNUC__ * 1000 + __GNUC_MINOR__ < 2008
# define __extension__
# endif
/* For GNU C, if not -traditional,
we can define these macros to compute all args only once
without using a global variable.
- Also, we can avoid using the `temp' slot, to make faster code. */
-
-# define obstack_object_size(OBSTACK) \
- __extension__ \
- ({ struct obstack const *__o = (OBSTACK); \
- (unsigned) (__o->next_free - __o->object_base); })
-
-# define obstack_room(OBSTACK) \
- __extension__ \
- ({ struct obstack const *__o = (OBSTACK); \
- (unsigned) (__o->chunk_limit - __o->next_free); })
-
-# define obstack_make_room(OBSTACK,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->chunk_limit - __o->next_free < __len) \
- _obstack_newchunk (__o, __len); \
- (void) 0; })
-
-# define obstack_empty_p(OBSTACK) \
- __extension__ \
- ({ struct obstack const *__o = (OBSTACK); \
- (__o->chunk->prev == 0 \
- && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
- __o->chunk->contents, \
- __o->alignment_mask)); })
-
-# define obstack_grow(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->next_free + __len > __o->chunk_limit) \
- _obstack_newchunk (__o, __len); \
- memcpy (__o->next_free, where, __len); \
- __o->next_free += __len; \
- (void) 0; })
-
-# define obstack_grow0(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->next_free + __len + 1 > __o->chunk_limit) \
- _obstack_newchunk (__o, __len + 1); \
- memcpy (__o->next_free, where, __len); \
- __o->next_free += __len; \
- *(__o->next_free)++ = 0; \
- (void) 0; })
-
-# define obstack_1grow(OBSTACK,datum) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- if (__o->next_free + 1 > __o->chunk_limit) \
- _obstack_newchunk (__o, 1); \
- obstack_1grow_fast (__o, datum); \
- (void) 0; })
+ Also, we can avoid using the 'temp' slot, to make faster code. */
+
+# define obstack_object_size(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (_OBSTACK_SIZE_T) (__o->next_free - __o->object_base); })
+
+/* The local variable is named __o1 to avoid a shadowed variable
+ warning when invoked from other obstack macros. */
+# define obstack_room(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o1 = (OBSTACK); \
+ (_OBSTACK_SIZE_T) (__o1->chunk_limit - __o1->next_free); })
+
+# define obstack_make_room(OBSTACK, length) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ _OBSTACK_SIZE_T __len = (length); \
+ if (obstack_room (__o) < __len) \
+ _obstack_newchunk (__o, __len); \
+ (void) 0; })
+
+# define obstack_empty_p(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (__o->chunk->prev == 0 \
+ && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
+ __o->chunk->contents, \
+ __o->alignment_mask)); })
+
+# define obstack_grow(OBSTACK, where, length) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ _OBSTACK_SIZE_T __len = (length); \
+ if (obstack_room (__o) < __len) \
+ _obstack_newchunk (__o, __len); \
+ memcpy (__o->next_free, where, __len); \
+ __o->next_free += __len; \
+ (void) 0; })
+
+# define obstack_grow0(OBSTACK, where, length) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ _OBSTACK_SIZE_T __len = (length); \
+ if (obstack_room (__o) < __len + 1) \
+ _obstack_newchunk (__o, __len + 1); \
+ memcpy (__o->next_free, where, __len); \
+ __o->next_free += __len; \
+ *(__o->next_free)++ = 0; \
+ (void) 0; })
+
+# define obstack_1grow(OBSTACK, datum) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ if (obstack_room (__o) < 1) \
+ _obstack_newchunk (__o, 1); \
+ obstack_1grow_fast (__o, datum); })
/* These assume that the obstack alignment is good enough for pointers
or ints, and that the data added so far to the current object
shares that much alignment. */
-# define obstack_ptr_grow(OBSTACK,datum) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
- _obstack_newchunk (__o, sizeof (void *)); \
- obstack_ptr_grow_fast (__o, datum); }) \
-
-# define obstack_int_grow(OBSTACK,datum) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- if (__o->next_free + sizeof (int) > __o->chunk_limit) \
- _obstack_newchunk (__o, sizeof (int)); \
- obstack_int_grow_fast (__o, datum); })
-
-# define obstack_ptr_grow_fast(OBSTACK,aptr) \
-__extension__ \
-({ struct obstack *__o1 = (OBSTACK); \
- *(const void **) __o1->next_free = (aptr); \
- __o1->next_free += sizeof (const void *); \
- (void) 0; })
-
-# define obstack_int_grow_fast(OBSTACK,aint) \
-__extension__ \
-({ struct obstack *__o1 = (OBSTACK); \
- *(int *) __o1->next_free = (aint); \
- __o1->next_free += sizeof (int); \
- (void) 0; })
-
-# define obstack_blank(OBSTACK,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->chunk_limit - __o->next_free < __len) \
- _obstack_newchunk (__o, __len); \
- obstack_blank_fast (__o, __len); \
- (void) 0; })
-
-# define obstack_alloc(OBSTACK,length) \
-__extension__ \
-({ struct obstack *__h = (OBSTACK); \
- obstack_blank (__h, (length)); \
- obstack_finish (__h); })
-
-# define obstack_copy(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__h = (OBSTACK); \
- obstack_grow (__h, (where), (length)); \
- obstack_finish (__h); })
-
-# define obstack_copy0(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__h = (OBSTACK); \
- obstack_grow0 (__h, (where), (length)); \
- obstack_finish (__h); })
-
-/* The local variable is named __o1 to avoid a name conflict
- when obstack_blank is called. */
-# define obstack_finish(OBSTACK) \
-__extension__ \
-({ struct obstack *__o1 = (OBSTACK); \
- void *__value = (void *) __o1->object_base; \
- if (__o1->next_free == __value) \
- __o1->maybe_empty_object = 1; \
- __o1->next_free \
- = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
- __o1->alignment_mask); \
- if (__o1->next_free - (char *)__o1->chunk \
- > __o1->chunk_limit - (char *)__o1->chunk) \
- __o1->next_free = __o1->chunk_limit; \
- __o1->object_base = __o1->next_free; \
- __value; })
-
-# define obstack_free(OBSTACK, OBJ) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- void *__obj = (OBJ); \
- if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
- __o->next_free = __o->object_base = (char *)__obj; \
- else (obstack_free) (__o, __obj); })
-
-#else /* not __GNUC__ or not __STDC__ */
-
-# define obstack_object_size(h) \
- (unsigned) ((h)->next_free - (h)->object_base)
-
-# define obstack_room(h) \
- (unsigned) ((h)->chunk_limit - (h)->next_free)
-
-# define obstack_empty_p(h) \
- ((h)->chunk->prev == 0 \
- && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
- (h)->chunk->contents, \
- (h)->alignment_mask))
+# define obstack_ptr_grow(OBSTACK, datum) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ if (obstack_room (__o) < sizeof (void *)) \
+ _obstack_newchunk (__o, sizeof (void *)); \
+ obstack_ptr_grow_fast (__o, datum); })
+
+# define obstack_int_grow(OBSTACK, datum) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ if (obstack_room (__o) < sizeof (int)) \
+ _obstack_newchunk (__o, sizeof (int)); \
+ obstack_int_grow_fast (__o, datum); })
+
+# define obstack_ptr_grow_fast(OBSTACK, aptr) \
+ __extension__ \
+ ({ struct obstack *__o1 = (OBSTACK); \
+ void *__p1 = __o1->next_free; \
+ *(const void **) __p1 = (aptr); \
+ __o1->next_free += sizeof (const void *); \
+ (void) 0; })
+
+# define obstack_int_grow_fast(OBSTACK, aint) \
+ __extension__ \
+ ({ struct obstack *__o1 = (OBSTACK); \
+ void *__p1 = __o1->next_free; \
+ *(int *) __p1 = (aint); \
+ __o1->next_free += sizeof (int); \
+ (void) 0; })
+
+# define obstack_blank(OBSTACK, length) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ _OBSTACK_SIZE_T __len = (length); \
+ if (obstack_room (__o) < __len) \
+ _obstack_newchunk (__o, __len); \
+ obstack_blank_fast (__o, __len); })
+
+# define obstack_alloc(OBSTACK, length) \
+ __extension__ \
+ ({ struct obstack *__h = (OBSTACK); \
+ obstack_blank (__h, (length)); \
+ obstack_finish (__h); })
+
+# define obstack_copy(OBSTACK, where, length) \
+ __extension__ \
+ ({ struct obstack *__h = (OBSTACK); \
+ obstack_grow (__h, (where), (length)); \
+ obstack_finish (__h); })
+
+# define obstack_copy0(OBSTACK, where, length) \
+ __extension__ \
+ ({ struct obstack *__h = (OBSTACK); \
+ obstack_grow0 (__h, (where), (length)); \
+ obstack_finish (__h); })
+
+/* The local variable is named __o1 to avoid a shadowed variable
+ warning when invoked from other obstack macros, typically obstack_free. */
+# define obstack_finish(OBSTACK) \
+ __extension__ \
+ ({ struct obstack *__o1 = (OBSTACK); \
+ void *__value = (void *) __o1->object_base; \
+ if (__o1->next_free == __value) \
+ __o1->maybe_empty_object = 1; \
+ __o1->next_free \
+ = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
+ __o1->alignment_mask); \
+ if ((size_t) (__o1->next_free - (char *) __o1->chunk) \
+ > (size_t) (__o1->chunk_limit - (char *) __o1->chunk)) \
+ __o1->next_free = __o1->chunk_limit; \
+ __o1->object_base = __o1->next_free; \
+ __value; })
+
+# define obstack_free(OBSTACK, OBJ) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ void *__obj = (void *) (OBJ); \
+ if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \
+ __o->next_free = __o->object_base = (char *) __obj; \
+ else \
+ _obstack_free (__o, __obj); })
+
+#else /* not __GNUC__ */
+
+# define obstack_object_size(h) \
+ ((_OBSTACK_SIZE_T) ((h)->next_free - (h)->object_base))
+
+# define obstack_room(h) \
+ ((_OBSTACK_SIZE_T) ((h)->chunk_limit - (h)->next_free))
+
+# define obstack_empty_p(h) \
+ ((h)->chunk->prev == 0 \
+ && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
+ (h)->chunk->contents, \
+ (h)->alignment_mask))
/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
so that we can avoid having void expressions
@@ -422,88 +455,92 @@ __extension__ \
Casting the third operand to void was tried before,
but some compilers won't accept it. */
-# define obstack_make_room(h,length) \
-( (h)->temp.tempint = (length), \
- (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))
-
-# define obstack_grow(h,where,length) \
-( (h)->temp.tempint = (length), \
- (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
- memcpy ((h)->next_free, where, (h)->temp.tempint), \
- (h)->next_free += (h)->temp.tempint)
-
-# define obstack_grow0(h,where,length) \
-( (h)->temp.tempint = (length), \
- (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \
- memcpy ((h)->next_free, where, (h)->temp.tempint), \
- (h)->next_free += (h)->temp.tempint, \
- *((h)->next_free)++ = 0)
-
-# define obstack_1grow(h,datum) \
-( (((h)->next_free + 1 > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), 1), 0) : 0), \
- obstack_1grow_fast (h, datum))
-
-# define obstack_ptr_grow(h,datum) \
-( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
- obstack_ptr_grow_fast (h, datum))
-
-# define obstack_int_grow(h,datum) \
-( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
- obstack_int_grow_fast (h, datum))
-
-# define obstack_ptr_grow_fast(h,aptr) \
- (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
-
-# define obstack_int_grow_fast(h,aint) \
- (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))
-
-# define obstack_blank(h,length) \
-( (h)->temp.tempint = (length), \
- (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
- obstack_blank_fast (h, (h)->temp.tempint))
-
-# define obstack_alloc(h,length) \
- (obstack_blank ((h), (length)), obstack_finish ((h)))
-
-# define obstack_copy(h,where,length) \
- (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
-
-# define obstack_copy0(h,where,length) \
- (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
-
-# define obstack_finish(h) \
-( ((h)->next_free == (h)->object_base \
- ? (((h)->maybe_empty_object = 1), 0) \
- : 0), \
- (h)->temp.tempptr = (h)->object_base, \
- (h)->next_free \
- = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
- (h)->alignment_mask), \
- (((h)->next_free - (char *) (h)->chunk \
- > (h)->chunk_limit - (char *) (h)->chunk) \
- ? ((h)->next_free = (h)->chunk_limit) : 0), \
- (h)->object_base = (h)->next_free, \
- (h)->temp.tempptr)
-
-# define obstack_free(h,obj) \
-( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \
- ((((h)->temp.tempint > 0 \
- && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \
- ? (int) ((h)->next_free = (h)->object_base \
- = (h)->temp.tempint + (char *) (h)->chunk) \
- : (((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0), 0)))
-
-#endif /* not __GNUC__ or not __STDC__ */
+# define obstack_make_room(h, length) \
+ ((h)->temp.i = (length), \
+ ((obstack_room (h) < (h)->temp.i) \
+ ? (_obstack_newchunk (h, (h)->temp.i), 0) : 0), \
+ (void) 0)
+
+# define obstack_grow(h, where, length) \
+ ((h)->temp.i = (length), \
+ ((obstack_room (h) < (h)->temp.i) \
+ ? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
+ memcpy ((h)->next_free, where, (h)->temp.i), \
+ (h)->next_free += (h)->temp.i, \
+ (void) 0)
+
+# define obstack_grow0(h, where, length) \
+ ((h)->temp.i = (length), \
+ ((obstack_room (h) < (h)->temp.i + 1) \
+ ? (_obstack_newchunk ((h), (h)->temp.i + 1), 0) : 0), \
+ memcpy ((h)->next_free, where, (h)->temp.i), \
+ (h)->next_free += (h)->temp.i, \
+ *((h)->next_free)++ = 0, \
+ (void) 0)
+
+# define obstack_1grow(h, datum) \
+ (((obstack_room (h) < 1) \
+ ? (_obstack_newchunk ((h), 1), 0) : 0), \
+ obstack_1grow_fast (h, datum))
+
+# define obstack_ptr_grow(h, datum) \
+ (((obstack_room (h) < sizeof (char *)) \
+ ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
+ obstack_ptr_grow_fast (h, datum))
+
+# define obstack_int_grow(h, datum) \
+ (((obstack_room (h) < sizeof (int)) \
+ ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
+ obstack_int_grow_fast (h, datum))
+
+# define obstack_ptr_grow_fast(h, aptr) \
+ (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr), \
+ (void) 0)
+
+# define obstack_int_grow_fast(h, aint) \
+ (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint), \
+ (void) 0)
+
+# define obstack_blank(h, length) \
+ ((h)->temp.i = (length), \
+ ((obstack_room (h) < (h)->temp.i) \
+ ? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
+ obstack_blank_fast (h, (h)->temp.i))
+
+# define obstack_alloc(h, length) \
+ (obstack_blank ((h), (length)), obstack_finish ((h)))
+
+# define obstack_copy(h, where, length) \
+ (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
+
+# define obstack_copy0(h, where, length) \
+ (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
+
+# define obstack_finish(h) \
+ (((h)->next_free == (h)->object_base \
+ ? (((h)->maybe_empty_object = 1), 0) \
+ : 0), \
+ (h)->temp.p = (h)->object_base, \
+ (h)->next_free \
+ = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
+ (h)->alignment_mask), \
+ (((size_t) ((h)->next_free - (char *) (h)->chunk) \
+ > (size_t) ((h)->chunk_limit - (char *) (h)->chunk)) \
+ ? ((h)->next_free = (h)->chunk_limit) : 0), \
+ (h)->object_base = (h)->next_free, \
+ (h)->temp.p)
+
+# define obstack_free(h, obj) \
+ ((h)->temp.p = (void *) (obj), \
+ (((h)->temp.p > (void *) (h)->chunk \
+ && (h)->temp.p < (void *) (h)->chunk_limit) \
+ ? (void) ((h)->next_free = (h)->object_base = (char *) (h)->temp.p) \
+ : _obstack_free ((h), (h)->temp.p)))
+
+#endif /* not __GNUC__ */
#ifdef __cplusplus
-} /* C++ */
+} /* C++ */
#endif
-#endif /* obstack.h */
+#endif /* _OBSTACK_H */