Re: No progress from push when using bitmaps
- From
Junio C Hamano <gitster@pobox.com>
- Date
- Mar 13, 2014, 22:23 UTC
- Message-ID
- <xmqqr465hh64.fsf@gitster.dls.corp.google.com>
- In-Reply-To
- <20140313220754.GA20173@sigill.intra.peff.net>
Jeff King <peff@peff.net> writes:
Show 21 quoted lines
> There are a few ways around this: > > 1. Add a new phase "Writing packs" which counts from 0 to 1. Even > though it's more accurate, moving from 0 to 1 really isn't that > useful (the throughput is, but the 0/1 just looks like noise). > > 2. Add a new phase "Writing reused objects" that counts from 0 bytes > up to N bytes. This looks stupid, though, because we are repeating > the current byte count both here and in the throughput. > > 3. Use the regular "Writing objects" progress, but fake the object > count. We know we are writing M bytes with N objects. Bump the > counter by 1 for every M/N bytes we write. > > The first two require some non-trivial surgery to the progress code. I > am leaning towards the third. Not just because it's easy, but because I > think it actually shows the most intuitive display. Yes, it's fudging > the object numbers, but those are largely meaningless anyway (in fact, > it makes them _better_ because now they're even, instead of getting 95% > done and then hitting some blob that is as big as the rest of the repo > combined).
I think the above argument, especially the "fudging but largely meaningless anyway" part, makes perfect sense.
Thanks for looking into this.