Re: Segfault on merge with 1.6.2.1
- From
Michael Johnson <redbeard@mdjohnson.us>
- Date
- Apr 1, 2009, 05:43 UTC
- Message-ID
- <op.uro0u0xuso3nzr@sulidor.mdjohnson.us>
- In-Reply-To
- <op.urnad7jbso3nzr@sulidor.mdjohnson.us>
On Tue, 31 Mar 2009 02:14:21 -0500, Michael Johnson <redbeard@mdjohnson.us> wrote:
Show 5 quoted lines
> That said, here's my backtrace. I've tried tracing through to figure out > where the problem is occurring, but my gdb-foo is non-existent, I'm > wating for some GUIs to install, and I'm ready for some sleep :| So if I > haven't heard back by tomorrow evening, I'll be running one of the > frontends for gdb until I have something traced down :)
I tried tracing it manually with KDbg tonight. But either I'm too tired (and my patience is low), or I'm just not capable of understanding it. I hope it's the former, since I was able to follow the basic flow well enough. But I still wasn't terribly happy with the front end. It's obvious that gdb is awesome, I'm just not ready for it yet :)
Anyway, I decided to try an experiment, as I had mentioned to someone that if I couldn't get this bug tracked down, I'd have to do the merge manually. So... I figured out the common ancestor (I used git show-branch, but I'm betting there's an easier way), and merged the ancestor + 1 of the other branch into my HEAD. It segfaulted. So, I tried the resolve strategy at the same point. Amazingly, it worked. And a default recursive merge handled the rest.
That means my current problem is resolved, but I'm guessing a segfault on a default merge is still a bad thing, so I'll try to keep up on this. I do have a copy of the repository before the merge (several, right now, actually), so I can try fixes. If I'm lucky I'll have some time to work on it myself. But it will be at least two weeks before I actually have the time to personally track down the problem without help. However, I should be able to assist someone else fairly easily.
In short, I don't personally need a fix right now, but I can help figure out what is broken with it.
Thanks, Michael
-- Michael D Johnson <redbeard@mdjohnson.us> redbeardcreator.deviantart.com "Marketing research...[has] shown that energy weapons that make sounds sell better..." - Kevin Siembieda (Rifts Game Master Guide, pg 111)