Re: Segfault on merge with 1.6.2.1
- From
Michael Johnson <redbeard@mdjohnson.us>
- Date
- Mar 30, 2009, 02:39 UTC
- Message-ID
- <op.urk20nanso3nzr@sulidor.mdjohnson.us>
- In-Reply-To
- <20090329121700.GN22446@genesis.frugalware.org>
On Sun, 29 Mar 2009 07:17:00 -0500, Miklos Vajna <vmiklos@frugalware.org> wrote:
Show 13 quoted lines
> On Sat, Mar 28, 2009 at 11:19:31AM -0500, Michael Johnson > <redbeard@mdjohnson.us> wrote: >> The 1.6.2.1 version just segfaults, but 1.5.6.5 says: >> >> /usr/bin/git-merge: line 438: 32335 Segmentation fault >> git-merge-$strategy $common -- "$head_arg" "$@" >> Merge with strategy recursive failed. >> >> In all cases, .git/index.lock is left behind. > > That's because 1.6.2.1 has git-merge in C and it calls merge-recursive > directly without a fork. Could you try it in gdb and provide a > backtrace, please?
Well, I've got a backtrace, but I don't have debugging symbols, apparently. There is not a Debian package I can find that has them. I checked debug.debian.net, as well as the standard sid repository. So I will have to rebuild the package with debugging turned on. I will not be able to do that tonight, unfortunately. I will probably have a chance tomorrow evening.
Just in case it might be useful, though, here's the backtrace, without symbols.
Starting program: /usr/bin/git merge origin/dojo-1.3 (no debugging symbols found) ... repeated multiple times ... [Thread debugging using libthread_db enabled] (no debugging symbols found) ... repeated multiple times [New Thread 0xb7a73b30 (LWP 21505)]
Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb7a73b30 (LWP 21505)] 0x080e5a6f in ?? () (gdb) backtrace #0 0x080e5a6f in ?? () #1 0x0893e000 in ?? () #2 0x000f0000 in ?? () #3 0xbf949098 in ?? () #4 0x080e63ad in ?? () #5 0x08977fcf in ?? () #6 0x000f0000 in ?? () #7 0xfff0ffff in ?? () #8 0x08945dd8 in ?? () #9 0x00000000 in ?? ()
Thanks for the continuing help.
Michael
-- Michael D Johnson <redbeard@mdjohnson.us> redbeardcreator.deviantart.com "Marketing research...[has] shown that energy weapons that make sounds sell better..." - Kevin Siembieda (Rifts Game Master Guide, pg 111)