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Re: [PATCH v2] Custom compression levels for objects and packs

From
Junio C Hamano <junkio@cox.net>
Date
May 9, 2007, 16:26 UTC
Message-ID
<7vlkfyt13i.fsf@assigned-by-dhcp.cox.net>
In-Reply-To
<alpine.LFD.0.99.0705091048120.24220@xanadu.home>
Nicolas Pitre <nico@cam.org> writes:
> So I suggest that we get rid of core.legacyheaders, preserve the legacy 
> format as the only writable loose object format and deprecate the other 
> one to keep things simpler.  Thoughts?

I agree with your analysis, especially when deeper delta chains are allowed, straight copy of loose object becomes less and less likely.

> What we need instead is a --no-reuse-object that would force 
> recompression of everything when you really want to enforce a specific 
> compression level across the whole pack(s).

Yeah. Or maybe --no-reuse to mean both and make '-f' a short-hand synonym for that.

I do not see much reason to want to tweak them independently; recomputing delta is much more expensive than recompressing anyway, and when the user says 'repack -f', it is a sign that the user is willing to spend CPU cycles.

Previous: Nicolas PitreNext: Dana How
Message 12 of 23 in “Custom compression levels for objects and packs”
  1. Custom compression levels for objects and packsDana How, May 8, 2007
  2. Junio C HamanoMay 8, 2007
  3. Nicolas PitreMay 9, 2007
  4. Dana HowMay 9, 2007
  5. Nicolas PitreMay 9, 2007
  6. Dana HowMay 9, 2007
  7. Junio C HamanoMay 9, 2007
  8. Dana HowMay 9, 2007
  9. Nicolas PitreMay 9, 2007
  10. Dana HowMay 9, 2007
  11. Nicolas PitreMay 9, 2007
  12. Junio C HamanoMay 9, 2007
  13. Dana HowMay 9, 2007
  14. make "repack -f" imply "pack-objects --no-reuse-object"Nicolas Pitre, May 9, 2007
  15. deprecate the new loose object header formatNicolas Pitre, May 9, 2007
  16. Dana HowMay 9, 2007
  17. Nicolas PitreMay 9, 2007
  18. Dana HowMay 9, 2007
  19. Junio C HamanoMay 9, 2007
  20. Dana HowMay 9, 2007
  21. Petr BaudisMay 9, 2007
  22. Theodore TsoMay 9, 2007
  23. Dana HowMay 9, 2007

Read the whole thread, see it on lore, or plain text.

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