Re: linking libgit.a in C++ projects
- From
Boaz Harrosh <bharrosh@panasas.com>
- Date
- Jul 31, 2008, 13:04 UTC
- Message-ID
- <4891B872.3040707@panasas.com>
- In-Reply-To
- <ac9f0f090807310253v1d97e2a1n4ddf34aa4fdc79f0@mail.gmail.com>
cte wrote:
Show 12 quoted lines
> I'm writing a git gui for OS X using cocoa/Objective-C++, and rather > than being lame and parsing the output the various git commands, I'm > using libgit.a to provide all of the needed functionality for my app. > However, the git source uses a few reserved C++ keywords; namely > 'typename', and 'new'. So, I was wondering if it is worth submitting a > patch to fix these issues... I'm asking because I'm new to the whole > open source thing, and I don't want to get yelled at by the git > maintainers for submitting stupid patches that no one in their right > mind would accept :) > > Thanks! > --
The practice of avoiding C++ keywords from public C headers is very welcome. You should send a patch and try to push it.
That said the problem can be easily avoided.
Produce a C file and header that defines some stable API to your GUI application, that does not expose any git internal headers. Then compile that, say git_api.c, with C compiler in Makefile and extern "C" link that file to your C++ application. This will completely insulate you from any git code.
This could also solve the other problem of API changing, only the git_api.c need change, your outer GUI code stays the same.
And if you do all that maybe you can submit it for inclusion as a: somewhat stable high-level library, for developers. Ala git-dev
Cheers Boaz