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Re: linking libgit.a in C++ projects

From
Dmitry Potapov <dpotapov@gmail.com>
Date
Jul 31, 2008, 10:57 UTC
Message-ID
<20080731105727.GF7008@dpotapov.dyndns.org>
In-Reply-To
<ac9f0f090807310253v1d97e2a1n4ddf34aa4fdc79f0@mail.gmail.com>
On Thu, Jul 31, 2008 at 02:53:37AM -0700, cte wrote:
> I'm writing a git gui for OS X using cocoa/Objective-C++, and rather
> than being lame and parsing the output the various git commands, I'm
> using libgit.a to provide all of the needed functionality for my app.

Don't do that! libgit.a is an internal library used solely to build git binaries. It means that its interface can be cahnged at any time. Though, there is an idea of creating the real git library that other applications can use, but AFAIK no one is working on it. So parsing output is the only correct solution right now. In fact, it is not difficult to do, because most plumbing commands are rather flexibly in what they output and how.

> However, the git source uses a few reserved C++ keywords; namely
> 'typename', and 'new'.

Because this source code are meant to be compiled by C and not by C++! Even if we will have real git library for other applications to use, it still be compiled only by C. Thus, C++ keywords are not issue.

Dmitry
Previous: cteNext: cte
Message 2 of 26 in “linking libgit.a in C++ projects”
  1. cteJul 31, 2008
  2. Dmitry PotapovJul 31, 2008
  3. cteJul 31, 2008
  4. Pedro MeloJul 31, 2008
  5. Petr BaudisJul 31, 2008
  6. cteJul 31, 2008
  7. Sverre RabbelierJul 31, 2008
  8. cteJul 31, 2008
  9. Sverre RabbelierJul 31, 2008
  10. Shawn O. PearceJul 31, 2008
  11. Sverre RabbelierJul 31, 2008
  12. Steve FrécinauxAug 4, 2008
  13. cteAug 1, 2008
  14. Linus TorvaldsAug 1, 2008
  15. cteAug 1, 2008
  16. Dmitry PotapovJul 31, 2008
  17. Petr BaudisJul 31, 2008
  18. cteJul 31, 2008
  19. Dmitry PotapovJul 31, 2008
  20. Boaz HarroshJul 31, 2008
  21. Dmitry PotapovJul 31, 2008
  22. Alex RiesenJul 31, 2008
  23. Avery PennarunJul 31, 2008
  24. Alex RiesenAug 3, 2008
  25. Boaz HarroshAug 4, 2008
  26. cteJul 31, 2008

Read the whole thread, see it on lore, or plain text.

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