threads / patch / 20588

patchRe: [PATCH] block-sha1: more good unaligned memory access candidates

Subject: Re: [PATCH] block-sha1: more good unaligned memory access candidates

## tl;dr

2 messages between Aug 13, 2009 and Aug 13, 2009. Diffs are folded; open one to read it.

replies: 1people: 2as markdown or json

George Spelvin· Aug 13, 2009, 20:15 UTC · lore
> Wow.  Is it now faster than the arm/ and ppc/ hand-tweaked assembly?

It's probably faster than the ARM, which was tuned for size rather than speed, but if you want to rework the assembly for speed, the ARM's rotate-and-add operations allow tricks which I doubt GCC can pick up on. (You have to notice that the F(b,c,d) function is bitwise, so you can do it on rotated data and do the rotate when you add the result to e.)

I'd be surprised if it were faster than PPC code, especially on the in-order G3 and G4 cores where careful scheduling really pays off. But maybe I just get to be surprised...

For automatic assembly tuning, I was thinking of having a .c file that has a bunch of #ifdef __PPC__ statements that gets run through $(CC) -E. That should be a fairly portable way to

The other question about unaligned access is whether it's beneficial to make the fetch loop work like this:

	char const *in;
	uint32_t *out
	unsigned lsb = (unsigned)p & 3;
	uint32_t const *p32 = (uint32_t const *)(in - lsb);
	uint32_t t = ntohl(*p32);
	switch (lsb) {
	case 0:
		*out++ = t;
		for (i = 1; i < 16; i++)
			*out++ = ntohl(*++p32);
		break;
	case 1:
		for (i = 0; i < 16; i++) {
			uint32_t s = t << 8;
			t = ntohl(*++p32);
			*out++ = s | t >> 24;
		}
		break;
	case 1:
		for (i = 0; i < 16; i++) {
			uint32_t s = t << 16;
			t = ntohl(*++p32);
			*out++ = s | t >> 16;
		}
		break;
	case 1:
		for (i = 0; i < 16; i++) {
			uint32_t s = t << 24;
			t = ntohl(*++p32);
			*out++ = s | t >> 8;
		}
		break;
	}

On the ARM, at least, ntohl() isn't particularly cheap, so loading 4 bytes and assembling them turns out to be cheaper. But it's a thought.

Nicolas Pitre· Aug 13, 2009, 21:28 UTC · re: George Spelvin · lore
On Thu, 13 Aug 2009, George Spelvin wrote:
Show 7 quoted lines
> > Wow.  Is it now faster than the arm/ and ppc/ hand-tweaked assembly?
> 
> It's probably faster than the ARM, which was tuned for size rather
> than speed, but if you want to rework the assembly for speed, the ARM's
> rotate-and-add operations allow tricks which I doubt GCC can pick up on.
> (You have to notice that the F(b,c,d) function is bitwise, so you can
> do it on rotated data and do the rotate when you add the result to e.)

gcc is not too bad at merging ALU and shift/rotate operations into the same instruction. However, to make a really optimal ARM version, some custom SHA_ROUND macros with inline assembly could be made. I suspect that wouldn't gain much though, as the pure shift/rotate mov instructions really aren't that many in the generated code.

> I'd be surprised if it were faster than PPC code, especially on the
> in-order G3 and G4 cores where careful scheduling really pays off.
> But maybe I just get to be surprised...

Given that PPC has enough register to hold the entire state, it is then only a matter of proper instruction scheduling which modern gcc ought to do right. If not then this is a good test case for gcc people to fix the PPC machine pipeline description.

> For automatic assembly tuning, I was thinking of having a .c file that
> has a bunch of #ifdef __PPC__ statements that gets run through $(CC) -E.
> That should be a fairly portable way to 
??
Show 41 quoted lines
> The other question about unaligned access is whether it's beneficial
> to make the fetch loop work like this:
> 
> 	char const *in;
> 	uint32_t *out
> 	unsigned lsb = (unsigned)p & 3;
> 	uint32_t const *p32 = (uint32_t const *)(in - lsb);
> 	uint32_t t = ntohl(*p32);
> 
> 	switch (lsb) {
> 
> 	case 0:
> 		*out++ = t;
> 		for (i = 1; i < 16; i++)
> 			*out++ = ntohl(*++p32);
> 		break;
> 	case 1:
> 		for (i = 0; i < 16; i++) {
> 			uint32_t s = t << 8;
> 			t = ntohl(*++p32);
> 			*out++ = s | t >> 24;
> 		}
> 		break;
> 	case 1:
> 		for (i = 0; i < 16; i++) {
> 			uint32_t s = t << 16;
> 			t = ntohl(*++p32);
> 			*out++ = s | t >> 16;
> 		}
> 		break;
> 	case 1:
> 		for (i = 0; i < 16; i++) {
> 			uint32_t s = t << 24;
> 			t = ntohl(*++p32);
> 			*out++ = s | t >> 8;
> 		}
> 		break;
> 	}
> 
> On the ARM, at least, ntohl() isn't particularly cheap, so loading 4
> bytes and assembling them turns out to be cheaper.  But it's a thought.

Well, that would have to be tested. This could possibly only be a gain if you have a fast ntohl() though.

And the other question is also to decide when this is good enough for a generic version. Gaining 5% speedup on raw SHA1 throughput with ugly code might not be worth the maintenance hassle. At that point you might as well go back to a purely asm version if you really want to get the extra edge.

Nicolas

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