# Re: [PATCH] block-sha1: more good unaligned memory access candidates

2 messages from 2009-08-13 to 2009-08-13. Participants: George Spelvin, Nicolas Pitre.
Thread: https://gitlist.dev/t/20588

## George Spelvin, 2009-08-13 20:15

Subject: Re: [PATCH] block-sha1: more good unaligned memory access candidates
Message-ID: <20090813201542.25431.qmail@science.horizon.com>
URL: https://gitlist.dev/e/20090813201542.25431.qmail%40science.horizon.com

```
> Wow.  Is it now faster than the arm/ and ppc/ hand-tweaked assembly?

It's probably faster than the ARM, which was tuned for size rather
than speed, but if you want to rework the assembly for speed, the ARM's
rotate-and-add operations allow tricks which I doubt GCC can pick up on.
(You have to notice that the F(b,c,d) function is bitwise, so you can
do it on rotated data and do the rotate when you add the result to e.)

I'd be surprised if it were faster than PPC code, especially on the
in-order G3 and G4 cores where careful scheduling really pays off.
But maybe I just get to be surprised...

For automatic assembly tuning, I was thinking of having a .c file that
has a bunch of #ifdef __PPC__ statements that gets run through $(CC) -E.
That should be a fairly portable way to 


The other question about unaligned access is whether it's beneficial
to make the fetch loop work like this:

	char const *in;
	uint32_t *out
	unsigned lsb = (unsigned)p & 3;
	uint32_t const *p32 = (uint32_t const *)(in - lsb);
	uint32_t t = ntohl(*p32);

	switch (lsb) {

	case 0:
		*out++ = t;
		for (i = 1; i < 16; i++)
			*out++ = ntohl(*++p32);
		break;
	case 1:
		for (i = 0; i < 16; i++) {
			uint32_t s = t << 8;
			t = ntohl(*++p32);
			*out++ = s | t >> 24;
		}
		break;
	case 1:
		for (i = 0; i < 16; i++) {
			uint32_t s = t << 16;
			t = ntohl(*++p32);
			*out++ = s | t >> 16;
		}
		break;
	case 1:
		for (i = 0; i < 16; i++) {
			uint32_t s = t << 24;
			t = ntohl(*++p32);
			*out++ = s | t >> 8;
		}
		break;
	}

On the ARM, at least, ntohl() isn't particularly cheap, so loading 4
bytes and assembling them turns out to be cheaper.  But it's a thought.

```

## Nicolas Pitre, 2009-08-13 21:28

Subject: Re: [PATCH] block-sha1: more good unaligned memory access candidates
Message-ID: <alpine.LFD.2.00.0908131651110.10633@xanadu.home>
URL: https://gitlist.dev/e/alpine.LFD.2.00.0908131651110.10633%40xanadu.home
In-Reply-To: <20090813201542.25431.qmail@science.horizon.com>

```
On Thu, 13 Aug 2009, George Spelvin wrote:

> > Wow.  Is it now faster than the arm/ and ppc/ hand-tweaked assembly?
> 
> It's probably faster than the ARM, which was tuned for size rather
> than speed, but if you want to rework the assembly for speed, the ARM's
> rotate-and-add operations allow tricks which I doubt GCC can pick up on.
> (You have to notice that the F(b,c,d) function is bitwise, so you can
> do it on rotated data and do the rotate when you add the result to e.)

gcc is not too bad at merging ALU and shift/rotate operations into the 
same instruction.  However, to make a really optimal ARM version, some 
custom SHA_ROUND macros with inline assembly could be made.  I suspect 
that wouldn't gain much though, as the pure shift/rotate mov 
instructions really aren't that many in the generated code.

> I'd be surprised if it were faster than PPC code, especially on the
> in-order G3 and G4 cores where careful scheduling really pays off.
> But maybe I just get to be surprised...

Given that PPC has enough register to hold the entire state, it is then 
only a matter of proper instruction scheduling which modern gcc ought to 
do right.  If not then this is a good test case for gcc people to fix 
the PPC machine pipeline description.

> For automatic assembly tuning, I was thinking of having a .c file that
> has a bunch of #ifdef __PPC__ statements that gets run through $(CC) -E.
> That should be a fairly portable way to 

??

> The other question about unaligned access is whether it's beneficial
> to make the fetch loop work like this:
> 
> 	char const *in;
> 	uint32_t *out
> 	unsigned lsb = (unsigned)p & 3;
> 	uint32_t const *p32 = (uint32_t const *)(in - lsb);
> 	uint32_t t = ntohl(*p32);
> 
> 	switch (lsb) {
> 
> 	case 0:
> 		*out++ = t;
> 		for (i = 1; i < 16; i++)
> 			*out++ = ntohl(*++p32);
> 		break;
> 	case 1:
> 		for (i = 0; i < 16; i++) {
> 			uint32_t s = t << 8;
> 			t = ntohl(*++p32);
> 			*out++ = s | t >> 24;
> 		}
> 		break;
> 	case 1:
> 		for (i = 0; i < 16; i++) {
> 			uint32_t s = t << 16;
> 			t = ntohl(*++p32);
> 			*out++ = s | t >> 16;
> 		}
> 		break;
> 	case 1:
> 		for (i = 0; i < 16; i++) {
> 			uint32_t s = t << 24;
> 			t = ntohl(*++p32);
> 			*out++ = s | t >> 8;
> 		}
> 		break;
> 	}
> 
> On the ARM, at least, ntohl() isn't particularly cheap, so loading 4
> bytes and assembling them turns out to be cheaper.  But it's a thought.

Well, that would have to be tested.  This could possibly only be a gain 
if you have a fast ntohl() though.

And the other question is also to decide when this is good enough for a 
generic version.  Gaining 5% speedup on raw SHA1 throughput with ugly 
code might not be worth the maintenance hassle.  At that point you might 
as well go back to a purely asm version if you really want to get the 
extra edge.


Nicolas

```
