Re: [PATCH 2/3] fsck_walk(): optionally name objects on the go
- From
Junio C Hamano <gitster@pobox.com>
- Date
- Jul 14, 2016, 17:03 UTC
- Message-ID
- <xmqqeg6wrw2m.fsf@gitster.mtv.corp.google.com>
- In-Reply-To
- <f5ef009d2be6bf0137b33ac9ce85ff0ce03a48e8.1468510191.git.johannes.schindelin@gmx.de>
Johannes Schindelin <johannes.schindelin@gmx.de> writes:
Show 13 quoted lines
> Note that this patch opts for decorating the objects with plain strings > instead of full-blown structs (à la `struct rev_name` in the code of > the `git name-rev` command), for several reasons: > > - the code is much simpler than if it had to work with structs that > describe arbitrarily long names such as "master~14^2~5:builtin/am.c", > > - the string processing is actually quite light-weight compared to the > rest of fsck's operation, > > - the caller of fsck_walk() is expected to provide names for the > starting points, and using plain and simple strings is just the > easiest way to do that.
Simpler is good; we can always optimize something well-isolated like this later if it proves necessary.
Show 12 quoted lines
> +static char *get_object_name(struct fsck_options *options, struct object *obj)
> +{
> + return options->object_names ?
> + lookup_decoration(options->object_names, obj) : NULL;
> +}
> +
> +static void put_object_name(struct fsck_options *options, struct object *obj,
> + const char *fmt, ...)
> +{
> + va_list ap;
> + char *existing = lookup_decoration(options->object_names, obj);
> + struct strbuf buf = STRBUF_INIT;When reading a few early calling sites, it wasn't quite obvious how the code avoids the "naming" when .object_names decoration is not initialized (which is tied to the --name-objects option to decide if the feature needs to be triggered). The current "if get_object_name for the containing object gives us NULL, then we refrain from calling put_object_name()" may be good enough, but having an early return similar to get_object_name() would make it easier to grok, i.e.
get_object_name(...)
{
if (!options->object_names)
return NULL;
return lookup_decoration(...);
} put_object_name(...)
{
... decls ... if (!options->object_names)
return NULL;
existing = lookup_decoration(...);
if (existing)
return existing;
...
}It is a minor point, as the caller needs to check "name" that is the value returned from get_object_name() for the containing object to avoid wasting cycles to compute the parameters to pass to put_object_name() anyway.
Show 5 quoted lines
> while (tree_entry(&desc, &entry)) {
> int result;
>
> + if (name) {
> + struct object *obj = parse_object(entry.oid->hash);This worries me somewhat. IIRC, "git fsck" uses object->parsed to tell between objects that are unreachable or not and act differently so I would fear that parsing the object here would screw up that logic, when the call comes from fsck_dir() -> fsck_sha1_list() -> fsck_sha1() -> fsck_obj() -> fsck_walk() -> fsck_walk_tree() codepath. Is it no longer the case, I wonder?
I see in the same loop there is a call to lookup_tree()->object, which probably is how the existing code avoids that issue?