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Re: [PATCH v2] receive-pack: fix stale packfile locks when dying

From
Patrick Steinhardt <ps@pks.im>
Date
Mar 10, 2023, 11:49 UTC
Message-ID
<ZAsZMAhgag1iBSK5@ncase>
In-Reply-To
<ZArvkVPhF4Th424Z@coredump.intra.peff.net>
On Fri, Mar 10, 2023 at 03:51:29AM -0500, Jeff King wrote:
> On Fri, Mar 10, 2023 at 07:52:10AM +0100, Patrick Steinhardt wrote:
[snip]
Show 16 quoted lines
> >  builtin/receive-pack.c | 14 ++++++++++----
> >  1 file changed, 10 insertions(+), 4 deletions(-)
> 
> There's no test here, and I think we _could_ make a reliable one with
> something like:
> 
>   1. Have a proc-receive hook that signals via fifo that it's running,
>      then pauses indefinitely.
> 
>   2. Start a push in the background, then wait on the fifo signal.
> 
>   3. Kill receive-pack.
> 
> But it's awfully complicated for little gain. I'm fine with not worrying
> about it (and I did something similar manually to make to sure it works
> as we expect).

I actually tried doing exactly what you're proposing here yesterday. It caused hangs, lingering processes, you had to play games to not trigger the &&-chain linter due to the backgrounding via &, and ultimately it somehow just didn't work.

So at some point I came to the same conclusion as you did, that it's just too complicated for little gain.

Thanks.
Patrick
Previous: Jeff KingNext: Jeff King
Message 10 of 11 in “receive-pack: fix stale packfile locks when dying”
  1. receive-pack: fix stale packfile locks when dyingPatrick Steinhardt, Mar 9, 2023
  2. Jeff KingMar 9, 2023
  3. Patrick SteinhardtMar 10, 2023
  4. Jeff KingMar 10, 2023
  5. Taylor BlauMar 9, 2023
  6. Junio C HamanoMar 9, 2023
  7. Junio C HamanoMar 9, 2023
  8. receive-pack: fix stale packfile locks when dyingPatrick Steinhardt, Mar 10, 2023
  9. Jeff KingMar 10, 2023
  10. Patrick SteinhardtMar 10, 2023
  11. Jeff KingMar 10, 2023

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