bug: git fetch reports too many unreachable loose objects
- From
- Josh Wolfe <josh@okcupid.com>
- Date
- Dec 8, 2018, 02:12 UTC
- Message-ID
- <CAKQQkGppdO5pwOpG+sJ0uc2uPW867TZzWzc0ZntPd6MkqsozFQ@mail.gmail.com>
git version 2.19.1 steps to reproduce:
# start in a brand new repo git init
# create lots of unreachable loose objects
for i in {1..10000}; do git commit-tree -m "$(head -c 12 /dev/urandom
| base64)" "$(git mktree <&-)" <&-; done
# this prints a lot of output and takes a minute or so to run# trigger git gc to run in the background git fetch # Auto packing the repository in background for optimum performance. # See "git help gc" for manual housekeeping.
# trigger it again git fetch # Auto packing the repository in background for optimum performance. # See "git help gc" for manual housekeeping. # error: The last gc run reported the following. Please correct the root cause # and remove .git/gc.log. # Automatic cleanup will not be performed until the file is removed. # # warning: There are too many unreachable loose objects; run 'git prune' to remove them.
# to manually fix this, run git prune: git prune
# note that `git gc` does not fix the problem, and appears to do nothing in this situation: git gc
According to the `git fetch` output, the `git help gc` docs, and the `git help prune` docs, I don't think I shouldn't ever have to run `git prune` manually, so this behavior seems like a bug to me. Please correct me if this is expected behavior.
In case anyone's wondering why I'm creating unreachable loose objects, here's the usecase: https://stackoverflow.com/a/50403179/367916 . I would love a first-class solution to obviate that workaround, but that is probably a separate issue.
Josh