Re: pack operation is thrashing my server
- From
- Geert Bosch <bosch@adacore.com>
- Date
- Aug 13, 2008, 16:01 UTC
- Message-ID
- <3E057C8D-FF72-47A2-BBA8-27A22AD67167@adacore.com>
- In-Reply-To
- <alpine.LFD.1.10.0808131024460.4352@xanadu.home>
On Aug 13, 2008, at 10:35, Nicolas Pitre wrote:
Show 8 quoted lines
> On Tue, 12 Aug 2008, Geert Bosch wrote: > >> I've always felt that keeping largish objects (say anything >1MB) >> loose makes perfect sense. These objects are accessed infrequently, >> often binary or otherwise poor candidates for the delta algorithm. > > Or, as I suggested in the past, they can be grouped into a separate > pack, or even occupy a pack of their own.
This is fine, as long as we're not trying to create deltas of the large objects, or do other things that requires keeping the inflated data in memory.
> As soon as you have more than > one revision of such largish objects then you lose again by keeping > them > loose.
Yes, you lose potentially in terms of disk space, but you avoid the large memory footprint during pack generation. For very large blobs, it is best to degenerate to having each revision of each file on its own (whether we call it a single-file pack, loose object or whatever). That way, the large file can stay immutable on disk, and will only need to be accessed during checkout. GIT will then scale with good performance until we run out of disk space.
The alternative is that people need to keep large binary data out of their SCMs and handle it on the side. Consider a large web site where I have all scripts, HTML content, as well as a few movies to manage. The movies basically should be copied and stored, only to be accessed when a checkout (or push) is requested.
If we mix the very large movies with the 100,000 objects representing the webpages, the resulting pack will become unwieldy and slow even to just copy around during repacks.
> You'll have memory usage issues whenever such objects are accessed, > loose or not.
Why? The only time we'd need to access their contents for checkout or when pushing across the network. These should all be steaming operations with small memory footprint.
Show 6 quoted lines
> However, once those big objects are packed once, they can > be repacked (or streamed over the net) without really "accessing" > them. > Packed object data is simply copied into a new pack in that case which > is less of an issue on memory usage, irrespective of the original pack > size.
Agreed, but still, at least very large objects. If I have a 600MB file in my repository, it should just not get in the way. If it gets copied around during each repack, that just wastes I/O time for no good reason. Even worse, it causes incremental backups or filesystem checkpoints to become way more expensive. Just leaving large files alone as immutable objects on disk avoids all these issues.
-Geert