Re: teamGit v0.0.3
- From
bain <bain@devslashzero.com>
- Date
- Oct 5, 2008, 15:13 UTC
- Message-ID
- <22717858-31ce-4979-9d8e-167601f0e82e@i24g2000prf.googlegroups.com>
- In-Reply-To
- <m38wt3qrij.fsf@localhost.localdomain>
> Could you please add info about teamGit to the git wiki pagehttp://git.or.cz/gitwiki/InterfacesFrontendsAndTools? I think > just below now defunct and unmaintained KGit (or just above) would > be best.
Will do ASAP
> P.S. How it differs from othe Git GUIs, like gitk+git-gui, qgit > or git-cola?It differs from
1. gitk and git-gui : its not as ugly :p, well actually neither of them fulfilled speed requirements on my 'not so old' but 'ancient by computer standards' p4 laptop. 2. qgit4 : actually its not very different except that i don't find interface of qgit too friendly. Neway i would have used qgit instead if it was at the stage its now two years back. i also tried to base my code off qgit's plumbing unfortunately it wasn't easy to rip it. I didn't like the complicated unreadable typical c++ code design so chose not to participate in there. (to make things clear qgit is excellent, and wonderfully coded. Marc has done real good job of using c++ to its fullest and this is not a comment on his coding capabilities. Its only that i am just too poor a c++ developer and consider c++ too confusing for active contirbution in core design by others.) So one of the aims i have in teamGit is to keep it as clean and simple as possible (not easy goal i must add and i might already be off). 3. git-cola: i hate scirpting used as mainstay applications.
Besides all of the above teamGit differes drastically in its end roadmap. It will ultimately be complete project management tool. A developer should be able to completely manage his coding activities from inside teamGit, plus a team collaberation added as an advantage.
But these are reallllyyyyyy lloooonnngg term goals, if it ever gets there.
Thanks, BAIN