Re: [PATCH] t3910: show failure of core.precomposeunicode with decomposed filenames
- From
Jeff King <peff@peff.net>
- Date
- Apr 29, 2014, 03:15 UTC
- Message-ID
- <20140429031523.GA11979@sigill.intra.peff.net>
- In-Reply-To
- <20140428193502.GD25993@sigill.intra.peff.net>
On Mon, Apr 28, 2014 at 03:35:02PM -0400, Jeff King wrote:
Show 19 quoted lines
> Since such entries are in the minority, and because cache_entry is
> already a variable-length struct, I think you could get away with
> sticking it after the "name" field, and then comparing like:
>
> const char *ce_normalized_name(struct cache_entry *ce, size_t *len)
> {
> const char *ret;
>
> /* Normal, fast path */
> if (!(ce->ce_flags & CE_NORMALIZED_NAME)) {
> len = ce_namelen(ce);
> return ce->name;
> }
>
> /* Slow path for normalized names */
> ret = ce->name + ce->namelen + 1;
> *len = strlen(name);
> return ret;
> }That's the reading half. We would also need to create the normalized names for each cache_entry. I took a look at that this afternoon. It turns out we make cache_entry structs in quite a few places. So I thought I'd start with converting them all to a function like:
struct cache_entry *cache_entry_alloc(const char *name, size_t len);
And then once converted, we could teach it to normalize the name as appropriate. That interface does improve many of the callers, but there are a few tricky ones.
For example, in checkout.c:update_some (and one or two other spots), we actually have the path broken into two parts, and we combine them while writing into the cache_entry. We could obviously combine them into a single buffer beforehand, but that means extra copying in reasonably hot code paths. It would be slightly ugly but perhaps reasonable to have:
cache_entry_alloc_two(const char *one, size_t one_len,
const char *two, size_t two_len);But then I got to unpack-trees. It has the whole path broken down across a linked list. I'm not sure what would be least terrible interface here. Again, we could format to a buffer and copy, but I'm hesitant to do it on this code path.
I'm not sure if I'm just being paranoid about the extra memcpys (it's not _that_ tight a loop, since after all, we are generally zlib inflating to get the tree data, and the filenames are not all _that_ long).
I dunno. I just hate the idea of tradeoffs for this OS-X-only fix permeating the rest of the code on other platforms. But maybe Knuth should be hitting me with his premature optimization clue-stick.
-Peff