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Re: RFE: "git bisect reverse"

From
Clemens Buchacher <drizzd@aon.at>
Date
May 27, 2009, 21:18 UTC
Message-ID
<20090527211836.GA14841@localhost>
In-Reply-To
<efe2b6d70905271411g4e1616b5w548141ee9fab2c14@mail.gmail.com>
On Wed, May 27, 2009 at 10:11:35PM +0100, Ealdwulf Wuffinga wrote:
Show 12 quoted lines
> >> Sam Vilain wrote:
> >> > Oh, yes.  And another thing: 'git bisect run' / 'git bisect skip'
> >> > doesn't do a very good job of skipping around broken commits (ie when
> >> > the script returns 126).  It just seems to move to the next one; it
> >> > would be much better IMHO to first try the commit 1/3rd of the way into
> >> > the range, then if that fails, the commit 2/3rd of the way through it,
> >> > etc.
> 
> As I understand it, the idea is that the probability that a commit is
> broken is greater if it is close in the DAG to a known-broken commit.
> I wonder if this can be made more concrete? Can we derive a formula
> for, or collect empriical data on, these probabilities?

No. The idea is that we want to reduce to bisect as close to the middle as possible so we only have to do log2(n) tests. But if a commit is skipped, that means we cannot decide whether the test passes or fails for this commit. But if we choose a commit close to the skipped one, we will likely have to skip the that one for the same reason.

Previous: Ealdwulf WuffingaNext: Ealdwulf Wuffinga
Message 6 of 18 in “RFE: "git bisect reverse"”
  1. H. Peter AnvinMay 26, 2009
  2. Sam VilainMay 27, 2009
  3. H. Peter AnvinMay 27, 2009
  4. Christian CouderMay 27, 2009
  5. Ealdwulf WuffingaMay 27, 2009
  6. Clemens BuchacherMay 27, 2009
  7. Ealdwulf WuffingaMay 27, 2009
  8. Sam VilainMay 27, 2009
  9. Ealdwulf WuffingaMay 28, 2009
  10. Sam VilainMay 29, 2009
  11. Ealdwulf WuffingaMay 31, 2009
  12. H. Peter AnvinMay 28, 2009
  13. Ealdwulf WuffingaMay 28, 2009
  14. H. Peter AnvinMay 28, 2009
  15. Ealdwulf WuffingaMay 31, 2009
  16. Christian CouderMay 27, 2009
  17. Nanako ShiraishiMay 27, 2009
  18. Matthieu MoyMay 27, 2009

Read the whole thread, see it on lore, or plain text.

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