From: Junio C Hamano Date: Tue, 10 Mar 2026 17:44:06 GMT Subject: Re: [PATCH 3/6] object-file: extract logic to approximate object count Message-ID: In-Reply-To: <20260310-b4-pks-odb-source-count-objects-v1-3-109e07d425f4@pks.im> Patrick Steinhardt writes: > static int too_many_loose_objects(int limit) > { > ... > + int auto_threshold = DIV_ROUND_UP(limit, 256) * 256; > + unsigned long loose_count; > + > + if (odb_source_loose_approximate_object_count(the_repository->objects->sources, > + &loose_count) < 0) > return 0; > > - auto_threshold = DIV_ROUND_UP(limit, 256); > - while ((ent = readdir(dir)) != NULL) { > - if (strspn(ent->d_name, "0123456789abcdef") != hexsz_loose || > - ent->d_name[hexsz_loose] != '\0') > - continue; > - if (++num_loose > auto_threshold) { > - needed = 1; > - break; > - } > - } > - closedir(dir); > - return needed; > + return loose_count > auto_threshold; > } We used to sample one shared directory and stopped when we know we have more than auto_threshold, which is roughly 1/256 of the given limit. Now, we ask "approximate" function to count and then compare the result with the same auto_threshold (i.e., 1/256 of the given limit), which means we expect approximate function to count only 1/256 of the total loose objects somehow? Let's keep reading. > static struct packed_git *find_base_packs(struct string_list *packs, > diff --git a/object-file.c b/object-file.c > index a3ff7f586c..da67e3c9ff 100644 > --- a/object-file.c > +++ b/object-file.c > @@ -1868,6 +1868,47 @@ int odb_source_loose_for_each_object(struct odb_source *source, > NULL, NULL, &data); > } > > +int odb_source_loose_approximate_object_count(struct odb_source *source, > + unsigned long *out) > +{ > + const unsigned hexsz = source->odb->repo->hash_algo->hexsz - 2; > + unsigned long count = 0; > + struct dirent *ent; > + char *path = NULL; > + DIR *dir = NULL; > + int ret; > + > + path = xstrfmt("%s/17", source->path); > + > + dir = opendir(path); > + if (!dir) { > + if (errno == ENOENT) { > + *out = 0; > + ret = 0; > + goto out; > + } > + > + ret = error_errno("cannot open object shard '%s'", path); > + goto out; > + } > + > + while ((ent = readdir(dir)) != NULL) { > + if (strspn(ent->d_name, "0123456789abcdef") != hexsz || > + ent->d_name[hexsz] != '\0') > + continue; > + count++; > + } This counts one shared ("17" that is randomly picked) fully and then ... > + *out = count * 256; ... estimate that the entire world would probably have 256 times as many as the objects in that one shared. Ah, my earlier read of the caller was confused. auto_threshold used to be 1/256 of the limit, but now the number used is computed in a strange arithmetic, "DIV_ROUND_UP(limit,256) * 256". Not directly using "limit" fooled me into thinking that it somehow kept using the same 1/256 of the limit. So we are answering "do we have too many?" question using roughly the same criteria as before, not 1/256 off as I suspected earlier. The old implementation exited early as soon as the threshold was hit. While scanning a single shard directory is likely fast enough that this may not matter in practice, it is a slight change in behaviour. If a repository has an extremely large number of loose objects (e.g. tens of thousands in shard 17), this will now count all of them instead of stopping at ~30 (if the limit set to around 7000 objects). Given that this is an "auto" GC check, the performance difference is probably negligible, but I thought it worth pointing out.