From: Duy Nguyen Date: Sun, 15 Mar 2015 00:17:07 GMT Subject: Re: [PATCH v2 01/10] Define a structure for object IDs. Message-ID: In-Reply-To: On Sun, Mar 15, 2015 at 5:19 AM, Junio C Hamano wrote: > Duy Nguyen writes: > >>> Anyway, wouldn't this be all academic? I do not see how you would >>> keep the object name in the format in-core, as the >>> obj_hash[] is a hashtable keyed by , and even when we switch >>> to a different hash, I cannot see how such a table to ensure the >>> singleton-ness of in-core objects can be keyed sometimes by >>> and by in some other time. >> >> I'm implementing something to see how much we gain by avoiding object >> lookup. The current approach is having "struct object ** obj" in >> "struct packed_git", indexed by "nth". So when you have >> and pack->obj[nth] is valid, you'll get to "struct object *" without >> hashing. > > But do you realize that the hashtable serves two purposes? Grab the > object from its name is one thing, and the other one I am not seeing > how you will make it work with "sometimes sometimes " > is to ensure that we will have only one in-core copy for the same object. > We even walk the hashtable when we want to drop the flag bits from > all in-core objects, so even if you instanciated an in-core object > without going through the object name layer, the hashtable needs to > have a pointer to such a pointer, no? Notice that the first time pack->obj[] is filled using lookup_object(). So yes, the hash table has all the pointers that pack->obj[] has. If somebody wants to remove an object out of hash table, then all pack->obj[] are invalidated, but I don't think we ever delete objects from hash table. -- Duy