From: Junio C Hamano Date: Fri, 29 Mar 2013 17:15:19 GMT Subject: Re: [Toy PATCH] Avoid spilling collided entries in object hash table to the next slots Message-ID: <7vd2uip1p4.fsf@alter.siamese.dyndns.org> In-Reply-To: <1364568469-2250-1-git-send-email-pclouds@gmail.com> Nguyễn Thái Ngọc Duy writes: > If a position in object hash table is taken, we currently check out > the next one. This could potentially create long object chains. We > could create linked lists instead and leave the next slot alone. In the current code, not just the logic in lookup_object(), but the logic to enforce load factor when create_object() decides to call grow_object_hash() and object enumeration implemented by get_max_object_index() and get_indexed_object() are closely tied to the open addressing scheme. If you want to switch to any other method (e.g. separate chaining) these need to be updated quite a bit. I do not see get_max_object_index() and get_indexed_object() updated at all. Do fsck, index-pack, name-rev and upload-pack still work? This particular implementation that uses a fake "union" is a bit ugly, but in general, it may be worth rethinking the object hash implementation. I vaguely recall trying cuckoo in the vicinity of this code.