From: Jeff King Date: Thu, 04 Sep 2025 20:49:32 GMT Subject: Re: [PATCH v5] alloc: fix dangling pointer in alloc_state cleanup Message-ID: <20250904204932.GD30633@coredump.intra.peff.net> In-Reply-To: On Thu, Sep 04, 2025 at 05:44:16PM +0000, ノウラ | Flare via GitGitGadget wrote: > -void clear_alloc_state(struct alloc_state *s) > +void alloc_state_free_and_null(struct alloc_state **s_) > { > + struct alloc_state *s = *s_; > + > while (s->slab_nr > 0) { > s->slab_nr--; > free(s->slabs[s->slab_nr]); > } > > FREE_AND_NULL(s->slabs); > + FREE_AND_NULL(*s_); > } It's probably not worth going back and forth on this too much, but I thought the happy medium was: if (!s) return; That is, it is perfectly reasonable and friendly for it to be a noop to free-and-null a NULL value (either never initialized, or already freed). The overkill was worrying about whether somebody passed in a NULL double-pointer. I.e., doing: alloc_state_free_and_null(&foo); is reasonable and should be idempotent but: alloc_state_free_and_null(NULL); is a silly programming error that we do not need to protect against. -Peff