From: Jeff King Date: Thu, 05 Oct 2017 09:44:18 GMT Subject: Re: [PATCH v3 5/5] sha1_name: Minimize OID comparisons during disambiguation Message-ID: <20171005094418.irm6omly67bgyvo7@sigill.intra.peff.net> In-Reply-To: <20171002145651.204984-6-dstolee@microsoft.com> On Mon, Oct 02, 2017 at 10:56:51AM -0400, Derrick Stolee wrote: > +static void find_abbrev_len_for_pack(struct packed_git *p, > + struct min_abbrev_data *mad) > +{ > + int match = 0; > + uint32_t num, last, first = 0; > + struct object_id oid; > + > + open_pack_index(p); > + num = p->num_objects; > + last = num; > + while (first < last) { > + uint32_t mid = (first + last) / 2; This can overflow if we are looking past 2^31. Probably not very common (things seem to get pretty painful at hundreds of millions of objects). But it can be written as: uint32_t mid = lo + (hi - lo) / 2; Sadly, this overflow case seems to be present in many of our binary searches. > + const unsigned char *current; > + int cmp; > + > + current = nth_packed_object_sha1(p, mid); nth_packed_object_sha1() has to do some minor computation to come up with the correct pointer. The normal packfile lookup precomputes the initial offset and stride outside the loop. I have no idea if that micro-optimization is actually noticeable, but I thought I'd mention it as a possible avenue for investigation since you're obviously interested in squeezing out performance. ;) -Peff