From: Jonathan Nieder Date: Wed, 19 Jul 2017 23:25:41 GMT Subject: Re: [PATCH] fsck: remove redundant parse_tree() invocation Message-ID: <20170719232541.GA13924@aiede.mtv.corp.google.com> In-Reply-To: <20170718222848.1453-1-jonathantanmy@google.com> Hi, Jonathan Tan wrote: > If obj->type == OBJ_TREE, an invocation of fsck_walk() will invoke > parse_tree() and return quickly if that returns nonzero, so it is of no > use for traverse_one_object() to invoke parse_tree() in this situation > before invoking fsck_walk(). Remove that code. I like the diffstat. I'm trying to figure out what the old code was trying to do, since that will make it easier to understand this change. fsck_walk_tree calls parse_tree, so why did we need to parse it in advance? Was it just about handling the error differently when it fails to parse? It appears this code comes from https://public-inbox.org/git/20080214090013.GK24004@spearce.org/: + if (parse_tree(item) < 0) + return; /* error already displayed */ + + init_tree_desc(&desc, item->buffer, item->size); At that point the parse_tree call was not redundant. Later it must have been amended and cleaned up to use fsck_walk. Reviewed-by: Jonathan Nieder Thanks for cleaning up.