From: Jonathan Nieder Date: Mon, 25 Nov 2013 20:52:44 GMT Subject: [PATCH 1/9] mark Windows build scripts executable Message-ID: <20131125205244.GR4212@google.com> In-Reply-To: <20131125205119.GQ4212@google.com> On Windows the convention is to rely on filename extensions to decide whether a file is executable so Windows users are probably not relying on the executable bit of these scripts, but on other platforms it can be useful documentation. Signed-off-by: Jonathan Nieder --- compat/vcbuild/scripts/clink.pl | 0 compat/vcbuild/scripts/lib.pl | 0 contrib/buildsystems/engine.pl | 0 contrib/buildsystems/generate | 0 contrib/buildsystems/parse.pl | 0 5 files changed, 0 insertions(+), 0 deletions(-) mode change 100644 => 100755 compat/vcbuild/scripts/clink.pl mode change 100644 => 100755 compat/vcbuild/scripts/lib.pl mode change 100644 => 100755 contrib/buildsystems/engine.pl mode change 100644 => 100755 contrib/buildsystems/generate mode change 100644 => 100755 contrib/buildsystems/parse.pl diff --git a/compat/vcbuild/scripts/clink.pl b/compat/vcbuild/scripts/clink.pl old mode 100644 new mode 100755 diff --git a/compat/vcbuild/scripts/lib.pl b/compat/vcbuild/scripts/lib.pl old mode 100644 new mode 100755 diff --git a/contrib/buildsystems/engine.pl b/contrib/buildsystems/engine.pl old mode 100644 new mode 100755 diff --git a/contrib/buildsystems/generate b/contrib/buildsystems/generate old mode 100644 new mode 100755 diff --git a/contrib/buildsystems/parse.pl b/contrib/buildsystems/parse.pl old mode 100644 new mode 100755 -- 1.8.4.1