From: Johannes Sixt Date: Thu, 22 Dec 2016 22:28:29 GMT Subject: Re: [PATCH v2 3/3] mingw: replace isatty() hack Message-ID: <04859cf9-e67a-28ab-ccb3-249687e696c8@kdbg.org> In-Reply-To: Am 22.12.2016 um 22:37 schrieb Johannes Schindelin: > Hi Hannes, > > On Thu, 22 Dec 2016, Johannes Sixt wrote: > >> Am 22.12.2016 um 18:09 schrieb Johannes Schindelin: >>> +static HANDLE swap_osfhnd(int fd, HANDLE new_handle) >>> +{ >>> + /* >>> + * Create a copy of the original handle associated with fd >>> + * because the original will get closed when we dup2(). >>> + */ >>> + HANDLE handle = (HANDLE)_get_osfhandle(fd); >>> + HANDLE duplicate = duplicate_handle(handle); >>> >>> + /* Create a temp fd associated with the already open "new_handle". */ >>> + int new_fd = _open_osfhandle((intptr_t)new_handle, O_BINARY); >>> >>> + assert((fd == 1) || (fd == 2)); >>> >>> + /* >>> + * Use stock dup2() to re-bind fd to the new handle. Note that >>> + * this will implicitly close(1) and close both fd=1 and the >>> + * originally associated handle. It will open a new fd=1 and >>> + * call DuplicateHandle() on the handle associated with new_fd. >>> + * It is because of this implicit close() that we created the >>> + * copy of the original. >>> + * >>> + * Note that the OS can recycle HANDLE (numbers) just like it >>> + * recycles fd (numbers), so we must update the cached value >>> + * of "console". You can use GetFileType() to see that >>> + * handle and _get_osfhandle(fd) may have the same number >>> + * value, but they refer to different actual files now. >> >> Certainly, the OS does not recycle handle values that are in use (open). Then >> I do not quite get the point of this paragraph. See... >> >>> + * >>> + * Note that dup2() when given target := {0,1,2} will also >>> + * call SetStdHandle(), so we don't need to worry about that. >>> + */ >>> + dup2(new_fd, fd); >>> + if (console == handle) >>> + console = duplicate; >> >> ... This is where "the cached value of console is updated", right? If console >> == handle, then this is not because a handle value was recycled, but because >> fd *was* console. Since the old value of console has been closed by the >> dup2(), we must refer to the back-up value in the future. Am I missing >> something? > > You are correct, we must update `console` because `handle` is no longer > the handle we want. > > The comment above only meant to reinforce that we have to forget about the > previous handle, too, as we might access something completely different > than a console otherwise. It is like accessing a pointer after free(). When I read the paragraph for the first time, I expected some information to be saved, then some handles to be closed and re-opened, which would possibly recycle a handle value, and then same state to be resurrected depending on the information saved earlier. But nothing of this kind happens, only: dup2(new_fd, fd); if (console == handle) console = duplicate; which is necessary and, once one has understood the context, obvious. > Would you have a suggestion how to rephrase the comment to make it less > confusing? Perhaps * This might close the cached console handle. * We must cache the live duplicate instead. Then update the cache before the dup2, because at this time all 3 of console, handle, and duplicate are live and cannot be recycled: if (console == handle) console = duplicate; dup2(new_fd, fd); -- Hannes